Why is there no SetLocalLocation( Rotation )
I've spent quite a long time ( like 6 months ) coming up with the only reliable method I can find for animating compoents of a BP without having to
A: Type in literal coordinates at any point B: Remember the world transform of any component and then lerping.
My idea is to add a local scene above any component I want to animate, that way, I can always make sure it's relative transform is zero.
As far as I can see, all other nodes are out for the following reasons:
Is there an easy way, a better way? Am I missing something?
Thank you :)
asked Apr 22 '19 at 06:34 PM in Blueprint Scripting
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