Spawn Actor From Class Node does not have collision

When I spawn an Actor BP using the Spawn Actor Class node, the actor does not have collision. When I manually place that same BP into the scene, there is collision. Obviously, they have the same collision settings.

As I understand it, the Override is only for spawning. As gameplay continues, the spawned actor should have a collision box. It does not.

I’m using the Console Command, “pxvis collision 1” to test. The spawned actor does not have a visible collision box (neither auto-generated, nor UCX). The manually placed actor does have a visible collision box.

Edit 1: I cannot show the current example. Sorry. I’ll see if I can repo by other means.

Edit 2: Actually, in a basic test scene, it works as expected. In the actual dev scene, it does not. Part of this frustration is that the issue appeared after collision had been working (was not backed up).

How are you testing this collision? Can you show an example? To be clear, I’ve yet to experience something like that.

The Spawn Actor from Class node has collision override setting enumerator exposed by default - perhaps that’s causing the confusion here.

I managed to get collision working again. To do this, I wiped out the BP nodes for spawning and simply replaced them with identical nodes (strange, ik).

However, the spawned collision boxes are still not visible with “pxvis…”