How do I get a custom Complex Automation Test to show up in session frontend?
So I'm trying to make a custom automated test that will open up all the maps that are located in a plugin in my project. But after implmenting the complex automated test I'm not able to see it under the Automation tab in the Session Frontend window. This is the code for the test:
Note: This was added to have something in those arrays, but even that didn't make the test appear.
Does anyone know why this isn't showing up?
Also I'm not sure if this line will actually get me all the map files within my plugin, please tell me if you have a better idea of how to get all the maps inside a plugin.
Also I have implemented the simple automated test "Placeholder test" found here: https://docs.unrealengine.com/en-us/Programming/Automation/TechnicalGuide So I believe that my automated test plugin is set up correctly.
If you can help me out, that would be great!
asked Apr 22 '19 at 11:50 PM in C++ Programming
I got them to work, I think the problem was that I wasn't including somthing in my plugins build.cs file, maybe? But I basically copied EditorTest.Build.cs and EditorTest.cpp/h and was able to get the complex automation test working.
answered Apr 24 '19 at 05:05 PM
The Automation TechnicalGuide is still out of date, I think. I have a tutorial on AutomationTesting on my blog, which you may want to check out instead: https://blog.squareys.de/ue4-automation-testing
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