How to upload blueprint game to Steam
I saw some discussions on the subject, but I could not find any clear information. Some say you have to change the ini file, but they are many. Which one, in which directory? I downloaded the Steamworks SDK but I didn't understand exactly what to do with it. Some say you have to check the Steam Online Subsystem plugin. Is that means that I have to purchase UWorks (Subsystem) from the marketplace and install it to the engine? I want to be sure because is not cheap. So can anyone tell me the required steps to upload a blueprint game to Steam? Thank you in advance!
asked Apr 23 '19 at 12:38 PM in Packaging & Deployment
Hi, you don't have to purchase any additional tools to upload your project to Steam all you need. Is a Steamworks account and create a Project there (this will cost 100$ for a steam direct fee if I'm not wrong) so you get your SteamAppID. You need to insert your SteamAppID in the DefaultGame.ini
(480 should be the default one which every dev can use for testing replace it with your id)
To upload you need the Steamworks SDK and I think best is when you follow the tutorial to how to upload a depo. Tutorial Video
It's confusing doing it the first couple of times.
Follow this question
Once you sign in you will be able to subscribe for any updates here