Possible to Scale Widgets At Different Rates?
I'm in a situation where I need some of my widgets to scale using the DPI curve rules but I need one of my widgets to scale linearly and to remain proportional to the 16:4 game screen and actors at all times.
Does anyone know of a way to achieve this? Maybe some way to apply a custom DPI scale curve to certain widgets only?
Any advice would be appreciated. I'm open to using C++ if a Blueprint method is not available.
asked Apr 23 '19 at 02:18 PM in Blueprint Scripting
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