Possible to Scale Widgets At Different Rates?

Hello,

I’m in a situation where I need some of my widgets to scale using the DPI curve rules but I need one of my widgets to scale linearly and to remain proportional to the 16:4 game screen and actors at all times.

Does anyone know of a way to achieve this? Maybe some way to apply a custom DPI scale curve to certain widgets only?

Any advice would be appreciated. I’m open to using C++ if a Blueprint method is not available.

Thanks.