4.22 ARKit Dynamic shadows

Has anyone successfully blueprint built an AR solution for iOS that produces dynamic shadows in 4.22? It seems to have been broken since 4.17, and was stated to be fixed in 4.22, but so far no success or examples of working dynamic shadows.

Having this issue in 4.22 as well. Was previously able to just use the CameraMaterial and cast modulated shadows from a directional light but the shader seems to have been switched to PostProcess at some point. Trying to using an unlit translucent material for the Camera Material just crashes my application.