I need help my game is crashing

So recently I am having issues with my game. When I tried to delete a function ue4 crashed.
My log is as follows:

Log file open, 04/23/19 09:57:04
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: ThinkFast
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.333706
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/libsndfile/Win64/libsndfile-1.dll' (GetLastError=126)
LogWindows: File '../../../Engine/Binaries/ThirdParty/libsndfile/Win64/libsndfile-1.dll' does not exist
LogAudioMixer: Display: Failed to load Sound File dll
LogAudioEditor: Display: LibSoundFile failed to load. Importing audio will not work correctly.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -4:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicNode
LogPluginManager: Mounting plugin UINavigation
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.22-CL-5660361
LogInit: Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz, GPU: NVIDIA GeForce GTX 1050
LogInit: Compiled (64-bit): Mar 31 2019 02:05:09
LogInit: Compiled with Visual C++: 19.16.27025.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.22/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Engine.ini]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.ForwardShading:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.CustomDepth:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.UsePreExposure:0]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
[2019.04.23-13.57.04:748][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.DBuffer:1]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[vr.MultiView:0]]
[2019.04.23-13.57.04:749][  0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Engine.ini]
[2019.04.23-13.57.04:750][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Engine.ini]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.04.23-13.57.04:750][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Engine.ini]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.04.23-13.57.04:750][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Engine.ini]
[2019.04.23-13.57.04:750][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Engine.ini]
[2019.04.23-13.57.04:757][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.04.23-13.57.04:757][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.04.23-13.57.04:757][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.04.23-13.57.04:757][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.04.23-13.57.04:757][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.04.23-13.57.04:758][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.04.23-13.57.04:758][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.04.23-13.57.04:758][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.04.23-13.57.04:758][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.04.23-13.57.04:758][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.04.23-13.57.04:758][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.04.23-13.57.04:758][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:758][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.04.23-13.57.04:758][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.04.23-13.57.04:758][  0]LogInit: Selected Device Profile: [Windows]
[2019.04.23-13.57.04:758][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.04.23-13.57.04:768][  0]LogHAL: Display: Platform has ~ 8 GB [8520646656 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.04.23-13.57.04:768][  0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0		; Required until we fix HLR fall-out]]
[2019.04.23-13.57.04:768][  0]LogInit: Going up to parent DeviceProfile []
[2019.04.23-13.57.04:768][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:768][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.04.23-13.57.04:768][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.04.23-13.57.04:768][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:768][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.04.23-13.57.04:768][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:768][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.04.23-13.57.04:768][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.04.23-13.57.04:768][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.04.23-13.57.04:768][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.04.23-13.57.04:768][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.04.23-13.57.04:769][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.04.23-13.57.04:769][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Scalability.ini]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.04.23-13.57.04:769][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2019.04.23-13.57.04:770][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.04.23-13.57.04:770][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2019.04.23-13.57.04:770][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Config/Windows/Engine.ini]
[2019.04.23-13.57.04:770][  0]LogInit: Computer: DESKTOP-OKKSQAF
[2019.04.23-13.57.04:770][  0]LogInit: User: games
[2019.04.23-13.57.04:770][  0]LogInit: CPU Page size=4096, Cores=4
[2019.04.23-13.57.04:770][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.04.23-13.57.04:770][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2019.04.23-13.57.04:770][  0]LogMemory: Platform Memory Stats for Windows
[2019.04.23-13.57.04:770][  0]LogMemory: Process Physical Memory: 96.32 MB used, 96.32 MB peak
[2019.04.23-13.57.04:770][  0]LogMemory: Process Virtual Memory: 83.98 MB used, 83.98 MB peak
[2019.04.23-13.57.04:770][  0]LogMemory: Physical Memory: 6597.92 MB used,  1528.00 MB free, 8125.92 MB total
[2019.04.23-13.57.04:770][  0]LogMemory: Virtual Memory: 4637.33 MB used,  134213088.00 MB free, 134217728.00 MB total
[2019.04.23-13.57.04:992][  0]LogInit: Using OS detected language (en-US).
[2019.04.23-13.57.04:992][  0]LogInit: Using OS detected locale (en-US).
[2019.04.23-13.57.04:995][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2019.04.23-13.57.05:236][  0]LogInit: Setting process to per monitor DPI aware
[2019.04.23-13.57.05:292][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2019.04.23-13.57.05:292][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2019.04.23-13.57.05:571][  0]LogHMD: Failed to initialize OpenVR with code 110
[2019.04.23-13.57.05:571][  0]LogD3D11RHI: D3D11 adapters:
[2019.04.23-13.57.05:696][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1050' (Feature Level 11_0)
[2019.04.23-13.57.05:696][  0]LogD3D11RHI:       1977/0/4062 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2019.04.23-13.57.05:699][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2019.04.23-13.57.05:699][  0]LogD3D11RHI:       0/0/4062 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.04.23-13.57.05:701][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2019.04.23-13.57.05:702][  0]LogD3D11RHI:       0/0/4062 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.04.23-13.57.05:702][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.04.23-13.57.05:709][  0]LogD3D11RHI: Creating new Direct3DDevice
[2019.04.23-13.57.05:709][  0]LogD3D11RHI:     GPU DeviceId: 0x1c81 (for the marketing name, search the web for "GPU Device Id")
[2019.04.23-13.57.05:709][  0]LogWindows: EnumDisplayDevices:
[2019.04.23-13.57.05:709][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1050' (P:1 D:1)
[2019.04.23-13.57.05:710][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1050' (P:0 D:0)
[2019.04.23-13.57.05:710][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1050' (P:0 D:0)
[2019.04.23-13.57.05:711][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1050' (P:0 D:0)
[2019.04.23-13.57.05:711][  0]LogWindows:    4. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:711][  0]LogWindows:    5. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:712][  0]LogWindows:    6. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:712][  0]LogWindows:    7. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:712][  0]LogWindows:    8. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:713][  0]LogWindows:    9. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:713][  0]LogWindows:    10. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:713][  0]LogWindows:    11. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:714][  0]LogWindows:    12. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:714][  0]LogWindows:    13. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:715][  0]LogWindows:    14. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:715][  0]LogWindows:    15. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:715][  0]LogWindows:    16. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:716][  0]LogWindows:    17. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:716][  0]LogWindows:    18. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:716][  0]LogWindows:    19. 'LuminonCore IDDCX Adapter' (P:0 D:0)
[2019.04.23-13.57.05:717][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
[2019.04.23-13.57.05:717][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1050
[2019.04.23-13.57.05:717][  0]LogD3D11RHI:   Driver Version: 425.31 (internal:25.21.14.2531, unified:425.31)
[2019.04.23-13.57.05:717][  0]LogD3D11RHI:      Driver Date: 4-9-2019
[2019.04.23-13.57.05:717][  0]LogRHI: Texture pool is 1384 MB (70% of 1977 MB)
[2019.04.23-13.57.05:758][  0]LogD3D11RHI: Async texture creation enabled
[2019.04.23-13.57.05:771][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.04.23-13.57.05:772][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.04.23-13.57.05:772][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.04.23-13.57.05:781][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2019.04.23-13.57.06:391][  0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
[2019.04.23-13.57.06:417][  0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
[2019.04.23-13.57.06:441][  0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
[2019.04.23-13.57.06:466][  0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
[2019.04.23-13.57.06:493][  0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
[2019.04.23-13.57.06:519][  0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
[2019.04.23-13.57.06:549][  0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
[2019.04.23-13.57.06:576][  0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
[2019.04.23-13.57.06:595][  0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
[2019.04.23-13.57.06:690][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
[2019.04.23-13.57.06:703][  0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
[2019.04.23-13.57.06:789][  0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
[2019.04.23-13.57.06:789][  0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
[2019.04.23-13.57.06:823][  0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
[2019.04.23-13.57.06:823][  0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
[2019.04.23-13.57.06:848][  0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
[2019.04.23-13.57.06:872][  0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
[2019.04.23-13.57.06:896][  0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
[2019.04.23-13.57.06:922][  0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
[2019.04.23-13.57.06:979][  0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
[2019.04.23-13.57.06:979][  0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
[2019.04.23-13.57.06:979][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.04.23-13.57.07:053][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.04.23-13.57.07:464][  0]LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/games/Documents/Unreal Projects/ThinkFast 4.22/Intermediate/Shaders/WorkingDirectory/13156/).
[2019.04.23-13.57.07:465][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/games/AppData/Local/Temp/UnrealShaderWorkingDir/F4280C864FA98F2151BAAE9E1B3A5DFF/'.
[2019.04.23-13.57.07:468][  0]LogXGEController: Cleaning working directory: C:/Users/games/AppData/Local/Temp/UnrealXGEWorkingDir/
[2019.04.23-13.57.07:468][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2019.04.23-13.57.07:468][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2019.04.23-13.57.07:468][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2019.04.23-13.57.08:151][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.04.23-13.57.08:445][  0]LogDerivedDataCache: Loaded boot cache 0.29s 71MB C:/Users/games/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
[2019.04.23-13.57.08:445][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/games/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
[2019.04.23-13.57.08:446][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/games/Documents/Unreal Projects/ThinkFast 4.22/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.04.23-13.57.08:446][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.04.23-13.57.08:446][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/games/Documents/Unreal Projects/ThinkFast 4.22/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.04.23-13.57.08:446][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.04.23-13.57.08:460][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2019.04.23-13.57.08:460][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.04.23-13.57.08:460][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2019.04.23-13.57.08:472][  0]LogDerivedDataCache: Using Local data cache path C:/Users/games/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2019.04.23-13.57.08:472][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.04.23-13.57.08:472][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.04.23-13.57.08:517][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.04.23-13.57.08:519][  0]LogSlate: Using FreeType 2.6.0
[2019.04.23-13.57.08:520][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.04.23-13.57.08:659][  0]LogAssetRegistry: FAssetRegistry took 0.0335 seconds to start up
[2019.04.23-13.57.09:064][  0]LogInit: Selected Device Profile: [Windows]
[2019.04.23-13.57.09:527][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.04.23-13.57.09:527][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2019.04.23-13.57.09:527][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2019.04.23-13.57.09:527][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.04.23-13.57.09:527][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.04.23-13.57.09:559][  0]LogNetVersion: ThinkFast 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 4264815423)
[2019.04.23-13.57.10:081][  0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.045464 seconds
[2019.04.23-13.57.10:087][  0]LogUObjectArray: 42205 objects as part of root set at end of initial load.
[2019.04.23-13.57.10:087][  0]LogUObjectAllocator: 7325032 out of 0 bytes used by permanent object pool.
[2019.04.23-13.57.10:087][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.04.23-13.57.12:131][  0]MGC: Initializing Magic Nodes...
[2019.04.23-13.57.12:193][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2019.04.23-13.57.12:221][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.04.23-13.57.12:574][  0]SourceControl: Source control is disabled
[2019.04.23-13.57.19:661][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.04.23-13.57.20:043][  0]LogOcInput: OculusInput pre-init called
[2019.04.23-13.57.20:818][  0]LogEngine: Initializing Engine...
[2019.04.23-13.57.20:821][  0]LogHMD: Failed to initialize OpenVR with code 110
[2019.04.23-13.57.20:822][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2019.04.23-13.57.21:037][  0]LogInit: Initializing FReadOnlyCVARCache
[2019.04.23-13.57.21:076][  0]LogAIModule: Creating AISystem for world Untitled
[2019.04.23-13.57.21:173][  0]LogInit: XAudio2 using 'E321MV (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2019.04.23-13.57.21:213][  0]LogInit: FAudioDevice initialized.
[2019.04.23-13.57.21:214][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.04.23-13.57.21:354][  0]LogDerivedDataCache: Saved boot cache 0.14s 71MB C:/Users/games/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
[2019.04.23-13.57.21:360][  0]LogInit: Texture streaming: Enabled
[2019.04.23-13.57.21:445][  0]LogEngineSessionManager: EngineSessionManager initialized
[2019.04.23-13.57.21:445][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={77A06B78-4877-B1B3-CAFF-81B1CC762B96}
[2019.04.23-13.57.21:497][  0]LogInit: Transaction tracking system initialized
[2019.04.23-13.57.21:594][  0]BlueprintLog: New page: Editor Load
[2019.04.23-13.57.22:082][  0]LocalizationService: Localization service is disabled
[2019.04.23-13.57.22:686][  0]LogFileCache: Scanning file cache for directory 'C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Content/' took 0.02s
[2019.04.23-13.57.22:686][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2019.04.23-13.57.22:686][  0]LogCook: Display: Mobile HDR setting 1
[2019.04.23-13.57.23:390][  0]Cmd: MAP LOAD FILE="../../../../../../Users/games/Documents/Unreal Projects/ThinkFast 4.22/Content/FirstMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2019.04.23-13.57.23:391][  0]LightingResults: New page: Lighting Build
[2019.04.23-13.57.23:396][  0]MapCheck: New page: Map Check
[2019.04.23-13.57.23:396][  0]LightingResults: New page: Lighting Build
[2019.04.23-13.57.23:424][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.46ms
[2019.04.23-13.57.23:810][  0]LogAIModule: Creating AISystem for world FirstMap
[2019.04.23-13.57.23:833][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2019.04.23-13.57.23:863][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.85ms
[2019.04.23-13.57.23:863][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2019.04.23-13.57.23:863][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.174ms to complete.
[2019.04.23-13.57.23:864][  0]LogFileHelpers: Loading map 'FirstMap' took 0.474
[2019.04.23-13.57.23:961][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.04.23-13.57.23:969][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.04.23-13.57.23:976][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.04.23-13.57.23:983][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.04.23-13.57.24:004][  0]LogCollectionManager: Loaded 0 collections in 0.002845 seconds
[2019.04.23-13.57.24:021][  0]LogFileCache: Scanning file cache for directory 'C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Saved/Collections/' took 0.01s
[2019.04.23-13.57.24:021][  0]LogFileCache: Scanning file cache for directory 'C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Content/Developers/games/Collections/' took 0.00s
[2019.04.23-13.57.24:021][  0]LogFileCache: Scanning file cache for directory 'C:/Users/games/Documents/Unreal Projects/ThinkFast 4.22/Content/Collections/' took 0.00s
[2019.04.23-13.57.24:021][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2019.04.23-13.57.24:029][  0]LogContentBrowser: Native class hierarchy populated in 0.0078 seconds. Added 2754 classes and 670 folders.
[2019.04.23-13.57.24:036][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
[2019.04.23-13.57.24:040][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:041][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:043][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:044][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:045][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:047][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:048][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:049][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:050][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:052][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:053][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:054][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:055][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:057][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:058][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:059][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:060][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:061][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:063][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:064][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:065][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:067][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:068][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:070][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:071][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:072][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.04.23-13.57.24:161][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
[2019.04.23-13.57.24:190][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 1 classes and 2 folders.
[2019.04.23-13.57.24:204][  0]LogSlate: Took 0.000863 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2019.04.23-13.57.24:206][  0]LogSlate: Took 0.000988 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2019.04.23-13.57.24:212][  0]LogSlate: Took 0.000807 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2019.04.23-13.57.24:282][  0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1).
[2019.04.23-13.57.24:335][  0]LogSlate: Took 0.000761 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2019.04.23-13.57.24:418][  0]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2019.04.23-13.57.24:434][  0]LogSlate: Window 'Tutorials' being destroyed
[2019.04.23-13.57.24:482][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2019.04.23-13.57.24:482][  0]LogLoad: (Engine Initialization) Total time: 23.75 seconds
[2019.04.23-13.57.24:482][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2019.04.23-13.57.24:517][  0]LogAssetRegistry: Asset discovery search completed in 15.8805 seconds
[2019.04.23-13.57.24:519][  0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2019.04.23-13.57.24:519][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000061 seconds (updated 0 objects)
[2019.04.23-13.57.24:521][  0]LogContentStreaming: Texture pool size now 1000 MB
[2019.04.23-13.57.25:502][ 97]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2019.04.23-13.57.27:569][340]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2019.04.23-13.57.27:736][357]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Tile1.Tile1
[2019.04.23-13.57.27:989][357]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0005 seconds. Added 121 classes and 0 folders.
[2019.04.23-13.57.28:717][357]LogSlate: Took 0.000721 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2019.04.23-13.57.28:775][358]LogSlate: Took 0.000697 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2019.04.23-13.57.35:045][ 89]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2019.04.23-13.57.35:045][ 89]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: === Critical error: ===
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: 
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: Assertion failed: !IsPendingKill() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp] [Line: 650] 
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: 
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: 
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: 
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9f2319129 KERNELBASE.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff98f111f07 UE4Editor-Core.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff98f1146b7 UE4Editor-Core.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff98ef27cea UE4Editor-Core.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff98eeafe07 UE4Editor-Core.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff98eeb0499 UE4Editor-Core.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9815e9a0e UE4Editor-Engine.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff981611052 UE4Editor-Engine.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff98160713d UE4Editor-Engine.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff98f8dbaba UE4Editor-CoreUObject.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9804ec371 UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff97f241e92 UE4Editor-Kismet.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff97f228539 UE4Editor-Kismet.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff981537e2e UE4Editor-Engine.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9804e63d3 UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9804f9c6a UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff97f46914c UE4Editor-Kismet.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff97f467ef6 UE4Editor-Kismet.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff97f428658 UE4Editor-Kismet.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff985af71ea UE4Editor-Slate.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff985b273fe UE4Editor-Slate.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9809766de UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff980965e81 UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff985ac1e66 UE4Editor-Slate.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff985b28d8d UE4Editor-Slate.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff985b1f18e UE4Editor-Slate.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9be82b55a UE4Editor-ApplicationCore.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9be81ef9f UE4Editor-ApplicationCore.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9be82d77f UE4Editor-ApplicationCore.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9be81c090 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9f48dca66 USER32.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9f48dc582 USER32.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9be82e946 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff79c015d3e UE4Editor.exe!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff79c02554c UE4Editor.exe!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff79c0255ca UE4Editor.exe!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff79c03315c UE4Editor.exe!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff79c035b7e UE4Editor.exe!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9f4ab7974 KERNEL32.DLL!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: [Callstack] 0x00007ff9f583a271 ntdll.dll!UnknownFunction []
[2019.04.23-13.57.36:496][ 89]LogWindows: Error: 
[2019.04.23-13.57.36:512][ 89]LogExit: Executing StaticShutdownAfterError
[2019.04.23-13.57.36:538][ 89]LogWindows: FPlatformMisc::RequestExit(1)
[2019.04.23-13.57.36:550][ 89]Log file closed, 04/23/19 09:57:36

■■■■ thats long (thats what she said)

I tried deleting saved and intermediate didnt work.
Is there any way you can fix this thanks.

Brofist