Hi! I’ve noticed a major increase of level load time in my project. I reproduced this problem in a new project:
- Create a blank project in 4.20/4.21 and in 4.22
- Place ~5000 identical static meshes (basic cube will do) each with unique location.
- Test level load times (see output log).
In my case these times were as follows:
LogFileHelpers: Loading map ‘420LoadingTest’ took 0.665
LogFileHelpers: Loading map ‘421LoadingTest’ took 0.387
LogFileHelpers: Loading map ‘422LoadingTest’ took 11.347
It seems load times in 4.22 are dramatically longer, in above example it is ~x20 slower.
I’ve double and triple checked it on three computers with different specs. Is there any reason for such behavior?
Are there any workaround?