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Random battle

Ok so I have made a random encounter system, and was checking to see if anyone can see the issue with my input method, as I am not familiar with using blueprints.

Operates as follows: Event-branch->rndbtl-oppnlvl(lvlname) Rndflt-flt*^ Return to overlap as follows Event-branch Btlwon-opnlvl(returnlvl)^> <^ btldie(rtrnmmnu)

Functions are not seemingly working beyond battle finishes. Does not return to level on win, or main menu on death. I'll post a picture once I'm back to my computer.

Product Version: UE 4.22
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asked Apr 24 '19 at 02:30 AM in Blueprint Scripting

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