How to make ''Add Controller Roll Input'' more smooth?

Hello people

Im adding ‘‘add controller roll input’’ to my fps game to tilt my camera when moving right and left but I don’t like how fast it tilts. Is there a way to add smoothing effect to it to make it look better ? Im rather new to Unreal so I don’t know much but I’ve seen people use the timelines to make the transition between cameras smoother?. Thank you for your help and here’s the setup Im using.

Since you are using an input action it executes just once adding ±10 to your roll. I suggest you should use input axis instead. Create a new axis mapping in your project settings under the input section with A key with -1 value and D key +1 value. Then use this insted of your keys.
Otherwise you can use a timeline or interpolate the value to have a smoother transition.
Hope it helps.

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275085-tilt.png

275086-tiltaction.png

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Hey thank you for the tips!