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Adding a field named "DisplayName" causes issues

Not sure if this is a known issue or not but adding a field named "DisplayName" to a custom event inside an Object causes that custom event to not be named correctly.

Steps to reproduce: 1. Create a new blueprint class that inherits from Object 2. Add a new custom event 3. Name it: "My Custom Event" 4. Add a field to it named "DisplayName" 5. Try calling this event from another blueprint. The "My Custom Event" won't be found, instead a placeholder name will be available, something similar to BlueprintFunctionNameSpawner_1234

Product Version: UE 4.20
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asked Apr 24 '19 at 12:01 PM in Bug Reports

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younesouhbi
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avatar image Everynone Apr 24 '19 at 12:15 PM

There are some reserved words in the engine. This is one of them.

To report a bug: https://epicsupport.force.com/unrealengine/s/

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