FHitResult Hit
Head->SetWorldLocation(New_Location, true, &Hit);
if (Hit.bBlockingHit) {
}
That’s how I do it for components, Should be similar for actors.
FHitResult Hit
Head->SetWorldLocation(New_Location, true, &Hit);
if (Hit.bBlockingHit) {
}
That’s how I do it for components, Should be similar for actors.
您好,我想在UE4中得到两个Actor碰撞时的Hit信息,我用的setActorLocation,把sweep设置成true,结果得到的Hit信息是空。请问怎么才能得到Hit的信息?如果不用setActorLocation的话,有其他更好的方法吗?