Only SSR and no Ref Capturers for a mesh

Hi, for a specific object is it possible to disable (or at least dim) the component from reflection capturers while keeping SSR ?

I’m building an architectural scene based on a real attic. Reflections are currently great on most of the objects’ surfaces but are visibly fake on the floor, due to the strong light coming from the windows on the ceiling. SSR are doing a great job here, so I would like to keep the space screen reflections on the floor, while dimming down the environment reflections. Does this make sense?

No, but since Unreal is open source, anything is possible :P. Could you maybe elaborate on why you are trying to do this? Because I can’t think of a scenario where you want this.

Ok. Screen space reflections will always replace the caputred reflections if it is possible. So it is completely based on the angle of the camera if it can use the SSR or not. If it can’t it will fallback to the fake reflection, because if it doesn’t fall back to anything your object won’t look reflective anymore. ou might want to set up your own custom 2D capture or cube capture. This is not performance friendly, but since you are an architectural scene, performance will probably not matter that much.

Thank you for your answer, I will look into that, but I’m not sure this is a viable approach for my problem, I do want to keep the current reflection capturers (possibly in the current position too) because they work pretty well on all the other objects. Also, I’m not trying to have perfect realtime reflections on the floor (which would probably be the point in setting up the custom 2D capture, wouldn’t it?), I’m just trying to hide (if possible) some artifacts due to the reflection environment where they are more visible

The only option than would be to spend a lot of time placing the reflection actors better, or making sure the camera is never at an angle you will see it.