Translucent material get bright at certain camera angles
I can't figure out why this translucent material I have gets bright at certain angles. When the camera is far away it looks how it shows in image A. But when the camera is near it or at certain angles, it turns very bright like in image B.
I've tried disconnecting all the pins in the material editor and it still happens so I attached a screenshot of the settings for the material. I've tried changing several of them with no luck.
asked Apr 24 '19 at 05:49 PM in Rendering
If you want it to look black at all angles, you can try these:
answered May 30 '19 at 11:56 AM
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