Hi, is there a method (maybe with the AimOffset) to do a third person aim system like in this game?
I tried to do it, but I don’t know how to get the current pitch and yaw of the camera.
Hi, is there a method (maybe with the AimOffset) to do a third person aim system like in this game?
I tried to do it, but I don’t know how to get the current pitch and yaw of the camera.
I would take a look at the third person game template. All you really would need to do is add a crosshair and animations and maybe offset the camera boom upwards.
You can get the pitch and yaw of the camera by refrencing it in the character blueprint then → get world rotation → break rotation.
I did this:
http://puu.sh/b988D/fd8566097a.jpg
and I made a First Person/Third Person switch, but when I go to the third person, and I move the mouse up, I get this:
Oh I didnt know you were trying to do somthing that would switch from 1st person to 3rd person. All i can say is you need to make sure you have a boom arm for the 3rd person camera. and you need the camera boom to use controller view rotation and inherit pitch yaw and roll.