I am using UE4 from source.
I have upgraded from 4.19.2 to 4.22.0
Since the upgrade I have conflict when compiling game solution via Visual Studio (2017 or 2019).
When I compile game solution (Visual Studio) it triggers recompile of the UE4Editor project, which then causes this problem when opening .uproject
When UE4Editor.exe is launched directly this problem comes up:
Everything starts to work fine when I recompile Editor solution and open a .uproject - I can edit C++ code and compile from editor, but the same problems come up when game project is recompiled from Visual Studio game solution (which in turns causes UE4Editor project to recompile also).
I am at wits end on how to troubleshoot this. This was not happening in 4.19.2. Any ideas would be appreciated.