Updating Chunks Based on the Comparison of the Hashes
Hello there. I have a question about updating of chunks.
A Japanese documentation says as follows:
I personally confirmed that:
I’m using “Request Content” node on blueprint to update chunks. It will always download the chunk regardless of whether the hash is updated or not.
What is the proper way to update chunks?
Chunking is a rather new feature of UE4 and the information is very scarce on the internet. Do you know anything about the implementation of updating chunks? Any kinds of clues are welcome. Thank you.
asked Apr 25 '19 at 07:38 AM in Packaging & Deployment
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