Painting Landscape programmatically using C++
I'm abording the procedural environtment generation to my master's thesis, and i found this part of the topic a bit hard: I want to paint a landscape using PCG algorithms, but for that i need to paint it using C++.
Is it possible in UE?
asked Apr 25 '19 at 08:12 AM in C++ Programming
ULandscapeComponent should have all things you need:
This is probably what would be interested the most
And here is example of how to generate UTexture2D:
Alternaticly, since you want to do some algorithm, you could use normal multi polygonal plane and use world displacement in material shader, not sure if you could use landscape for it too. This would make your generation done in GPU, ofcorse if it's not too heavy
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