VR instanced stereo outline issue 4.22

After I’ve switched the version of engine to 4.22 there appeared a problem with post-process outline while VR instanced stereo option is enabled. The problem is that outlines is drawn not around the mesh. When I disable VR instanced stereo it works fine. Same it works fine with 4.21 version of engine and VR instanced stereo enabled.

Probably should be in bug reports section.

Hello,

This is a known issue currently being tracked at Unreal Engine Issues and Bug Tracker (UE-72551)

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks