[Suggestion] Physic Asset material shading change

Hello!

In the older versions of Unreal it was much easier to place accurate physics actors for characters since they intersected with the preview mesh geometry.

I figured out how to fix this myself though I would suggest that the change should be standard in the engine as the other way it is basically unusable.

Please see the image for clarification:

The way you change this is to Enable view Engine Content in the content browser. Search for “phat”. Open up the materials you find. Uncheck the “Disable Depth Test” checkbox.