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Vertex Painting - Cover Seams

Hello, I am working on a rock asset and would like to vertex paint it in UE4. The problem is, that all seams are visible and I can't really place them somewhere else, nor cover them with objects. I would usually clone paint a texture over all seams (when creating a texture in Substance Painter). Is there a way to cover/paint over the seams when vertex painting?

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asked Apr 25 '19 at 11:18 PM in Rendering

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der_KruspeX
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You'd need an additional uv-channel where the seams are at different places, and apply the right uv-coordinates to the texture that you are painting on top of the base one. that way you can hide the seams from uv0 with the other uv channel.

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answered Apr 26 '19 at 09:10 AM

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Luos
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avatar image der_KruspeX Apr 26 '19 at 12:55 PM

This is actually a very smart and simple strategy. Thank you for that ;)

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