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How can I interrupt an animation state transition?

I have a state machine for a bird flapping animation that I'm trying to make responsive to every flap trigger.

In my state machine, I have an idle cycle that transitions to a flap animation upon a flap trigger and transitions back to idle after the flap is done. The transition back to idle is a bit long at .5 seconds, and if I hit the flap button in the middle of that transition then it doesn't return back and run the flap animation. How can I interrupt that transition before it's finished and run my flap animation mid transition?

Product Version: UE 4.22
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asked Apr 25 '19 at 11:18 PM in Blueprint Scripting

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david.bokser
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