Precomputed Visibility Override as Child Actor Component not working

Hello,

in my case it would be great to use the precomputed visibility override volume as child actor component, but the size of it is always 0. Because of this, the volume isn’t visible in viewport. The editor reports this as a warning too. “Volume actor has a collision component with 0 radius - please delete”
The problem is present with both manually created and generated ones. This is the code to generate the volume in construction script. With manually I mean “add component → child actor → class precomputed…”.

Do you have any idea to deal with this, or a workaround? C++ would be fine in general, but in C++ I’m not so skilled.
The manually created shows none as Brush Builder but the BrushComponent is valid, maybe thats the problem but I couldn’t find any option in Blueprint.

Thanks for your time.

Is there still no way to spawn Volumes with Blueprints? :eyes: I’m running into the same “Volume actor has a collision component with 0 radius - please delete” error, but while trying to make a child of LocationVolume for waypoint purposes…