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[Help]Procedural Foliage Placed by Landscape Material

Hello! So I purchased a marketplace asset, where the landscape material procedurally places foliage based on the Material Layer. This works great, but I am trying to create a blueprint that hides overlapping foliage but I cannot figure out to cast to the foliage because it doesn't seem to be generating the foliage from a procedural foliage volume and it isn't placed from the foliage editor. Anyone have any ideas?

Product Version: UE 4.20
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asked Apr 25 '19 at 09:58 PM in Blueprint Scripting

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CoalFireGaming
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you can email the maker of the asset for answers and its most likely a grass type asset, in order to stop it from spawning you would need to go into that landscape grass type file and set it to 0 , and then you use actual foliage painting to replace it... or try to cast to landscape grass type...

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answered Apr 27 '19 at 04:58 AM

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Imagine-Games
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avatar image CoalFireGaming Apr 27 '19 at 01:08 PM

I've tried to cast to the landscape grass type but I couldn't figure out how to successfully cast to it.

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