[Help]Procedural Foliage Placed by Landscape Material
Hello! So I purchased a marketplace asset, where the landscape material procedurally places foliage based on the Material Layer. This works great, but I am trying to create a blueprint that hides overlapping foliage but I cannot figure out to cast to the foliage because it doesn't seem to be generating the foliage from a procedural foliage volume and it isn't placed from the foliage editor. Anyone have any ideas?
asked Apr 25 '19 at 09:58 PM in Blueprint Scripting
you can email the maker of the asset for answers and its most likely a grass type asset, in order to stop it from spawning you would need to go into that landscape grass type file and set it to 0 , and then you use actual foliage painting to replace it... or try to cast to landscape grass type...
answered Apr 27 '19 at 04:58 AM
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