I want to allow the user to be able to rotate a square around it’s center, keeping it in the same plane. That part is easy. When the user stops pushing it, I want the square to rotate either forward or backward to the nearest multiple of 90 degrees.
I could hand code the checks, and get smooth motion without too much trouble, but it would not be realistic acceleration/deceleration, so I was hoping for something a little more physics based.
I’m sure, with a bit of work, I could come up with a physical design of an object that would behave that way in the real world, and using simple constraints, have it behave as desired. But that seems overkill
Is there a simple way to set this up with constraints to get this behavior? I’m willing to work in either Blueprints or C++