Is there a solution to link libraries according to other plugins status?
I want to link different libraries. They are all for android platform,but for different devices. Definitely,in order to develop for the specific device,I have to check another plugin. Is there a solution to do it?
asked Apr 26 '19 at 03:59 AM in C++ Programming
UE4 already provides definitions for that, UE_SERVER and platform specific like PLATFORM_ANDROID
modules also have more types then just Editor and Runtime, there ServerOnly and ClientOnly too
also there WhitelistPlatfrom option allowing to make modules build only on specific platform here example from oculus:
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