Having problem starting up Win64 Dedicatedicated Server
I'm having problems starting Win64 Dedicated Server. On running MyGameNameServer.exe with -log it just gets stuck and does nothing further nor return error. This is last row i get:
LogNetVersion: MyGameName 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 843945101)
I have Amazon's GameLift in my project and when i want to run Server locally, Gamelift has to have GameLiftLocal server running in background. This took me too long to realize.
answered Apr 26 '19 at 11:37 AM
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