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Having problem starting up Win64 Dedicatedicated Server

I'm having problems starting Win64 Dedicated Server. On running MyGameNameServer.exe with -log it just gets stuck and does nothing further nor return error. This is last row i get:

LogNetVersion: MyGameName 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 843945101)

Product Version: UE 4.21
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asked Apr 26 '19 at 09:17 AM in Packaging & Deployment

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FinalZer0
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avatar image FinalZer0 Apr 26 '19 at 09:45 AM

Now i tried to build server to Linux and got error:

asio async_connect error: system:111 (Connection refused) [2019-04-26 > 12:43:53] [info] Error getting remote endpoint: system:107 (Transport endpoint is not connected) [2019-04-26 > 12:43:53] [error] handle_connect error: Underlying Transport Error

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I have Amazon's GameLift in my project and when i want to run Server locally, Gamelift has to have GameLiftLocal server running in background. This took me too long to realize.

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answered Apr 26 '19 at 11:37 AM

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FinalZer0
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