“Attach to component” replicates to the wrong actor, however I set it to replicate.
I can’t freely replicate events from client to server, only using certain blueprints.
Sometimes actors are already destroyed right after I check their validity, so the whole point is missing.
Sometimes actors are spawned multiple times, which cause later functions to break.
Opening visual studio breaks the project so I need to restore a backup, thanks for this one.
Why is this such a mess?
No I’m not reproducing these problems, I’ve better ■■■■ to do.