[IOS] Can't deploy to IPhone from PC

I created a new Third Person Template and followed all the step on the IOS getting started page. I have my certificates valid. I just cant get my IPA files onto the phone via the IPP or from the editor.
IPP gives me this:

Executing iPhonePackager C:\Users\bgn\Documents\Unreal Projects\IosQuickStart\IosQuickStart.uproject
CWD: C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\IOS
Initial Dir: C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\IOS
Env CWD: C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\IOS
BranchPath = BN-WIN10PC1/C/Program Files/Epic Games/UE_4.22/Engine/Binaries --- GameBranchPath = BN-WIN10PC1/C/Users/bgn/Documents/Unreal Projects/IosQuickStart/Binaries
Could not find file 'C:\Program Files\Epic Games\UE_4.22\Engine\Build\IOS\UE4Game-Info.plist'.
[deploy] Created deployment server.

Unhandled Exception: System.DllNotFoundException: Unable to load DLL 'MobileDevice.dll': Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED))
   at Manzana.MobileDeviceWiniTunes12.AMDeviceMethods.AMDeviceNotificationSubscribe(DeviceNotificationCallback callback, UInt32 unused1, UInt32 unused2, UInt32 unused3, IntPtr& am_device_notification_ptr)
   at Manzana.MobileDeviceWiniTunes12.AMDeviceMethods.NotificationSubscribe(DeviceNotificationCallback DeviceCallbackHandle) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDevice.cs:line 2515
   at Manzana.MobileDeviceWiniTunes12.NotificationSubscribe(DeviceNotificationCallback DeviceCallbackHandle) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDevice.cs:line 2076
   at Manzana.MobileDeviceInstanceManager.Initialize(ConnectEventHandler myConnectHandler, ConnectEventHandler myDisconnectHandler) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInstance.cs:line 106
   at DeploymentServer.DeploymentImplementation..ctor() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\DeploymentServer\DeployTime.cs:line 147
   at DeploymentServer.Program.RunLocalInstance(String[] Args) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\DeploymentServer\Program.cs:line 864
   at DeploymentServer.Program.Main(String[] Args) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\DeploymentServer\Program.cs:line 1115
IPP ERROR: Failed to connect to an IPC Port: The system cannot find the file specified.

[solved] I figured out my issue. I had downloaded the windows store version of ITunes and hadn’t done the steps here : iTunes Windows 10 App | Unreal Engine Documentation