I have a list of 35 predefined values. I want to pick a random value from this list and use it in my game. What is the best way to implement this?
I can create a Switch node with 35 outputs and 35 Set nodes. But it looks too complicated.
Also I can create an array variable in one of my actors and fill it with default values. But in this case, I suspect all instances of this actor will have a copy of this array. It looks not very good because all copies will be identical. Or I am wrong and constant variables are not copied to instances of a class and have only one instance per class?