How to get viewport to track pawn in play mode for Debug?

I am trying to track an AI Pawn around the scene to observe its animations using a camera attached to the pawn’s socket. The goal is that when I hit play. The viewport will follow the pawn around. I select the camera in the editor, enter “pilot” mode and then toggle showing the exact camera view. However when I hit play. The viewport detaches from the camera and stays put. How can I get the viewport to follow the camera and therefore the pawn’s location around.