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I Get This Error when i buld my game

here's the output log

  UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:253][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkLt135_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:356][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwd_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwd_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:385][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwd_new.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:476][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:508][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:586][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:615][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:694][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:726][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:810][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:840][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:948][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:972][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:034][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_R -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_R.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:063][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_R.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:155][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_L -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_L.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:186][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_L.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:337][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_R -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_R.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:364][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_R.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:433][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_L -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_L.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:462][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_L.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:531][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:562][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:682][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwd_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwd_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:712][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwd_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:802][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_RU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_RU_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:834][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_RU_new.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:893][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_LU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_LU_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:919][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_LU_new.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:099][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStart_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStart_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:130][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStart_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:289][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90R_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90R_new.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:314][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90R_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:426][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90L_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90L_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:463][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90L_new.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:601][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/CrouchLoop_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/CrouchLoop_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:625][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/CrouchLoop_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:689][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle_new.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:734][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle_new.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:799][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:823][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:918][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Climb2m -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb2m.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:953][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb2m.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:101][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Climb1m -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb1m.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:130][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb1m.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:237][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH_90 -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH_90.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:271][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH_90.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:367][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:392][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:452][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH_90 -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH_90.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:484][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH_90.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:579][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:604][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:647][  0]LogCook:Display: Cooking /Game/Animation/RunMovemet -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/RunMovemet.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:670][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/RunMovemet.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:755][  0]LogLinker:Warning: Asset 'D:/ProjectShooter/Content/PlayeInfo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:757][  0]LogLinker:Warning: Unable to load package (D:/ProjectShooter/Content/PlayeInfo.uasset) PackageVersion 517, MaxExpected 508 : LicenseePackageVersion 0, MaxExpected 0.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:813][  0]CookResults:Error: Error Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
 PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:879][  0]LogCook:Error: Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:906][  0]LogLinker:Warning: Asset 'D:/ProjectShooter/Content/NewWidgetBlueprint.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:914][  0]LogLinker:Warning: Unable to load package (D:/ProjectShooter/Content/NewWidgetBlueprint.uasset) PackageVersion 517, MaxExpected 508 : LicenseePackageVersion 0, MaxExpected 0.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:925][  0]CookResults:Error: Error Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
 PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:937][  0]LogCook:Error: Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:971][  0]LogLinker:Warning: Asset 'D:/ProjectShooter/Content/MainUI.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:980][  0]LogLinker:Warning: Unable to load package (D:/ProjectShooter/Content/MainUI.uasset) PackageVersion 517, MaxExpected 508 : LicenseePackageVersion 0, MaxExpected 0.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:991][  0]CookResults:Error: Error Error loading D:/ProjectShooter/Content/MainUI.uasset!
 PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/MainUI.uasset!
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:002][  0]LogCook:Error: Error loading D:/ProjectShooter/Content/MainUI.uasset!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:486][  0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:530][  0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:534][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:564][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:577][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:613][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:016][  0]LogCook:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:070][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:074][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:106][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:117][  0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:150][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:023][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire01_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:042][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Fire_SubUV.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:048][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:057][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:070][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Water_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:079][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:113][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:125][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Smoke_SubUV.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:134][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:145][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:156][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Fire.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:185][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:237][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Smoke01_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:248][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Smoke.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:257][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:310][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:325][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Spark_Core.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:331][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Spark.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:344][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Sparks.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:363][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:420][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Steam01_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:426][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Steam_Lit.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:437][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:467][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:481][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:490][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:506][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:514][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:522][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:533][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:558][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:565][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:867][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Lamp_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:882][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Lamp_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:891][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_Lamp.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:903][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:915][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:953][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_Lamp_Wall.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:957][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:014][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:035][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:047][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:056][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_MacroVariation.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:068][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:084][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:088][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:099][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:113][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:121][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Clay_New.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:138][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:146][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:154][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:165][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:187][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:198][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:209][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:231][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:242][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:253][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:265][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:282][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:285][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:299][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:307][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:325][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:332][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:341][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:351][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:370][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:373][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:449][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Gradinet_01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:463][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:472][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:508][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:515][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:526][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:537][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:575][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:582][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Rust_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:592][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Grime.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:614][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:617][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:631][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Panels.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:649][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:661][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:671][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Poured.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:690][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:693][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:703][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:752][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:759][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Tiles.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:823][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Grass_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:859][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Grass_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:869][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ground_Grass.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:889][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:893][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:903][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ground_Gravel.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:920][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_ground_Moss_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:924][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Moss_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:935][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ground_Moss.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:967][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:041][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:047][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Gold_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:056][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:071][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Chrome.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:129][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Copper_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:131][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:151][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Gold_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:154][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Gold.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:171][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Rust_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:176][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Rust.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:191][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Steel_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:198][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Steel_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:209][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Steel.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:226][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:232][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:243][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Basalt.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:265][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:289][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:298][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:309][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Sandstone.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:331][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Slate_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:341][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Slate_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:352][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Slate.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:372][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Checker_Noise_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:390][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Single_Tile_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:399][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Dot_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:408][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Dot_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:419][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:437][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:441][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:451][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:470][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:481][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Panel_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:484][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Panel_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:498][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Panel.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:514][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Water_Lake.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:526][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Water_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:531][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Water_Ocean.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:550][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:563][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:572][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:582][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:602][  0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:606][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:620][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Oak_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:628][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Oak_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:636][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Oak.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:652][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Pine_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:660][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Pine_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:669][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Pine.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:687][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:691][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:702][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Walnut.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:719][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Chair_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:724][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Chair_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:735][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_Chair.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:752][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Basic_Floor.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:757][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Floor_400x400.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:799][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Basic_Wall.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:803][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Wall_400x200.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:826][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Wall_Door_400x300.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:835][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Wall_Window_400x300.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:860][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Collapse_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:889][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Background_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:924][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Music_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:978][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Dust_Particle_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:981][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:993][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Ambient_Dust.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:014][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/MaterialSphere.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:027][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_Chair.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:041][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Frame_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:049][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Frame_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:058][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_Frame.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:069][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_CornerFrame.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:083][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_DoorFrame.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:094][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Glass.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:104][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_GlassWindow.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:117][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_PillarFrame.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:126][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_PillarFrame300.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:139][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_TableRound_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:148][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_TableRound_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:157][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_TableRound.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:169][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_TableRound.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:182][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_WindowFrame.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:310][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Shapes/Shape_Cube.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:337][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:345][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Shapes/Shape_Sphere.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:425][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Wind05.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:463][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Birds01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:498][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Wind06.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:509][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Collapse01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:519][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Collapse02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:090][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Steam01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:180][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire_Sparks01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:193][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Smoke01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:298][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:247][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/Wavs/SniperRifle_ZoomIn.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:254][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/SniperRifle/SniperRifle_ZoomIn_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/SniperRifle_ZoomIn_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:305][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/SniperRifle_ZoomIn_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:306][  0]LogCook:Display: Forcing save package D:/ProjectShooter/Content/StarterContent/Maps/StarterMap.umap because was already requeued once
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:317][  0]LogCook:Display: Cooking /Game/StarterContent/Maps/StarterMap -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/StarterContent/Maps/StarterMap.umap
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:350][  0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:363][  0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/LightIcons/S_LightError.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:478][  0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:139][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/StarterContent/Maps/StarterMap.umap
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:436][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Wavs/Shotgun_Lower.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:614][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Shotgun/Shotgun_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Shotgun_Lower_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:654][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Shotgun_Lower_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:661][  0]LogCook:Display: Forcing save package ../../../Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset because was already requeued once
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:670][  0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:042][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:114][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/wavs/RocketLauncher_Lower.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:120][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/RocketLauncher/RocketLauncher_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/RocketLauncher_Lower_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:168][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/RocketLauncher_Lower_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:205][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Attenuation/ProjectileImpact_att.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:230][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody06.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:384][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:399][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:419][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:440][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody04.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:464][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody05.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:475][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Rifle/Rifle_ImpactBody_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/Rifle_ImpactBody_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:517][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/Rifle_ImpactBody_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:604][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_FireEnd01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:627][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_FireEnd02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:650][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_FireEnd03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:699][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_Fire_End_ST01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:732][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_Fire_End_ST02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:762][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_Fire_End_ST03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:768][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Rifle/RifleB_FireEnd_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/RifleB_FireEnd_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:797][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/RifleB_FireEnd_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:888][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Pistol/Wavs/Pistol_ReloadMagEject01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:900][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Pistol/Pistol_MagEject_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Pistol/Pistol_MagEject_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:961][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Pistol/Pistol_MagEject_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:018][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Knife/Wavs/Knife_Lower.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:023][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Knife/Knife_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Knife/Knife_Lower_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:084][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Knife/Knife_Lower_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:155][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Reload01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:174][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Reload02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:196][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Reload03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:208][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Reload_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Reload_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:250][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Reload_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:300][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Lower.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:306][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Lower_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:337][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Lower_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:400][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Work_Harder_looped__Epic_Industrial_Theme_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:404][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Work_Harder_looped__Epic_Industrial_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Work_Harder_looped__Epic_Indust
 rial_Theme__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:482][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Work_Harder_looped__Epic_Industrial_Theme__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:519][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Heroes__Dramatic_Cinematic_Theme_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:526][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes__Dramatic_Cinematic_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes__Dramatic_Cinematic_Theme__Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:557][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes__Dramatic_Cinematic_Theme__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:598][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Experiment_looped__Electronic_Rock_Theme_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:606][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Experiment_looped__Electronic_Rock_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Experiment_looped__Electronic_Ro
 ck_Theme__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:642][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Experiment_looped__Electronic_Rock_Theme__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:691][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Wavs/Dark_Side.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:699][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Dark_Side_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Dark_Side_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:775][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Dark_Side_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:825][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__5__Version_2_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:832][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__5__Version_2__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__5__Version_2__Cue.uass
 et
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:907][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__5__Version_2__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:941][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__3.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:951][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:982][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:022][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__1__Version_2_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:031][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__1__Version_2__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__1__Version_2__Cue.uass
 et
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:058][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__1__Version_2__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:101][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Wavs/Let_s_Rock.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:105][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RockMusicPack/Cues/Let_s_Rock_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Let_s_Rock_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:180][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Let_s_Rock_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:228][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Wavs/Don_t_stop_looped.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:232][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RockMusicPack/Cues/Don_t_stop_looped_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Don_t_stop_looped_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:262][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Don_t_stop_looped_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:313][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Heroes_Among_Us.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:319][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Heroes_Among_Us_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Heroes_Among_Us_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:397][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Heroes_Among_Us_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:431][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Drive_Angry.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:439][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Drive_Angry_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Drive_Angry_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:471][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Drive_Angry_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:513][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Crazy_In_My_Mind.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:518][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Crazy_In_My_Mind_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Crazy_In_My_Mind_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:549][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Crazy_In_My_Mind_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:598][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Activate_Your_Power.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:606][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Activate_Your_Power_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Activate_Your_Power_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:637][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Activate_Your_Power_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:691][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Story_at_Night__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:705][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:762][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:793][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Mystical_house.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:802][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_house_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_house_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:832][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_house_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:901][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Funny_Horror.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:914][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Funny_Horror_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Funny_Horror_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:945][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Funny_Horror_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:002][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_5.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:015][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_5_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:082][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_5_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:130][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_3.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:136][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:168][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:232][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:237][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_1_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:267][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_1_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:307][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Wavs/Medieval_Track__1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:314][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__1_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:378][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__1_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:406][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_5__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_5__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:411][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Heavy_Riff_5__Looped__Cue. Package will not be saved.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:457][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_5.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:467][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_5_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:529][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_5_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:565][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_3.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:578][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_3_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:618][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:669][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:675][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_1_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:704][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_1_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:740][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Wavs/Time_For_Adventures.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:749][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Time_For_Adventures_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Time_For_Adventures_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:816][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Time_For_Adventures_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:844][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Wavs/Brave_Heart.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:858][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Brave_Heart_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Brave_Heart_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:888][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Brave_Heart_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:956][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Wavs/Epic__New_version_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:966][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:050][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:083][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Wavs/Epic_Drums__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:097][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Drums__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Drums__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:128][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Drums__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:164][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_Percussions_Version__Part_1_Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:172][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_Percussions_Version__Part_1_Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cu
 es/Heart_of_Warrior_Percussions_Version__Part_1_Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:248][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_Percussions_Version__Part_1_Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:289][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_NEW__Part_1_Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:302][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Part_1_Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warr
 ior_NEW__Part_1_Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:332][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Part_1_Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:457][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_NEW__Heavy_Part_Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:464][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Heavy_Part_Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_
 Warrior_NEW__Heavy_Part_Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:496][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Heavy_Part_Looped__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:574][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__9__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:583][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__9__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__9__Looped__Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:657][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__9__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:760][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__8.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:766][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:797][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:923][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__6__No_Drums_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:950][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6__No_Drums__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6__No_Drums__Cu
 e.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:981][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6__No_Drums__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:100][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__5__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:115][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__5__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__5__Looped__Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:146][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__5__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:269][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__4.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:281][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:309][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:417][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__2__No_Drums_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:421][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2__No_Drums__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2__No_Drums__Cu
 e.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:452][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2__No_Drums__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:563][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__1__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:574][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__1__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__1__Looped__Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:604][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__1__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:702][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__10.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:714][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:745][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:907][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Time_For_Action.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:922][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Time_For_Action_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Time_For_Action_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:972][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Time_For_Action_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:074][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/No_Way_Back.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:087][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/No_Way_Back_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/No_Way_Back_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:117][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/No_Way_Back_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:220][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Heart_of_Warrior__cutted_version_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:231][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Heart_of_Warrior__cutted_version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Heart_of_Warrior__cutted_v
 ersion__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:260][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Heart_of_Warrior__cutted_version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:388][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Fatality_Racer__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:397][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Fatality_Racer__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Fatality_Racer__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:428][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Fatality_Racer__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:528][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Be_Faster__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:537][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Be_Faster__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Be_Faster__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:568][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Be_Faster__Looped__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:651][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__9.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:660][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__9_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__9_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:723][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__9_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:792][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__7.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:798][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__7_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__7_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:830][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__7_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:923][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__5.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:931][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__5_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:961][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__5_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:087][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__3.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:098][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__3_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:126][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:279][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:290][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__1_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:320][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__1_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:402][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Wavs/Unknown_Terrain.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:408][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CosmosMusicPack/Cues/Unknown_Terrain_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Cues/Unknown_Terrain_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:482][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Cues/Unknown_Terrain_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:587][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Wavs/Lost_In_The_Dark.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:598][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CosmosMusicPack/Cues/Lost_In_The_Dark_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Cues/Lost_In_The_Dark_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:626][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Cues/Lost_In_The_Dark_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:725][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Wavs/Among_the_Stars.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:740][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CosmosMusicPack/Cues/Among_the_Stars_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Cues/Among_the_Stars_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:768][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Cues/Among_the_Stars_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:835][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Wavs/Hope_looped_short.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:847][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Hope_looped_short_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Hope_looped_short_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:909][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Hope_looped_short_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:020][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Wavs/Go_to_Success.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:031][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Go_to_Success_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Go_to_Success_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:062][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Go_to_Success_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:183][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Wavs/Dreams_of_Glory.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:196][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Dreams_of_Glory_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Dreams_of_Glory_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:224][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Dreams_of_Glory_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:297][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Wavs/Casual_Theme__5__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:303][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__5__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__5__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:364][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__5__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:463][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Wavs/Casual_Theme__3__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:468][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__3__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__3__Looped__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:497][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__3__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:622][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Wavs/Casual_Theme__2__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:632][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__2__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__2__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:661][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__2__Looped__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:725][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CasualArcadeFunny/Wavs/Casual_Arcade_Track__3__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:740][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CasualArcadeFunny/Cues/Casual_Arcade_Track__3__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualArcadeFunny/Cues/Casual_Arcade_Track__3__looped__Cue.uass
 et
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:797][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualArcadeFunny/Cues/Casual_Arcade_Track__3__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:868][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/BONUSCombatMusicTracks/Wavs/Combat__2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:881][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/BONUSCombatMusicTracks/Cues/Combat__2_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BONUSCombatMusicTracks/Cues/Combat__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:929][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BONUSCombatMusicTracks/Cues/Combat__2_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:995][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Wavs/Battle_Theme_5___Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.19:999][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_5___Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_5___Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:071][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_5___Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:162][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Wavs/Battle_Theme_3__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:172][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_3__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_3__Looped__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:202][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_3__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:324][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Wavs/Battle_Theme_1__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:336][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_1__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_1__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:367][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_1__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:436][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Wavs/Steel_Enemy.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:447][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Steel_Enemy_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Steel_Enemy_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:508][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Steel_Enemy_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:617][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Wavs/My_Kingdom__main_theme_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:624][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AdventureGameMusicPack/Cues/My_Kingdom__main_theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/My_Kingdom__main_theme__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:654][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/My_Kingdom__main_theme__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:778][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Wavs/Fight_Till_Dying__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:789][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Fight_Till_Dying__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Fight_Till_Dying__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:818][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Fight_Till_Dying__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:925][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Wavs/A_Long_Journey__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:932][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AdventureGameMusicPack/Cues/A_Long_Journey__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/A_Long_Journey__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.20:961][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/A_Long_Journey__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:075][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionTrailerMusicPack/Wavs/Short_Action_Trailer_3 -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionTrailerMusicPack/Wavs/Short_Action_Trailer_3.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:116][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionTrailerMusicPack/Wavs/Short_Action_Trailer_3.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:160][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionTrailerMusicPack/Cues/Short_Action_Trailer_3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionTrailerMusicPack/Cues/Short_Action_Trailer_3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:233][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionTrailerMusicPack/Cues/Short_Action_Trailer_3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:356][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPowerfulEnergy/Wavs/Energy_Rock_Track__2__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:366][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPowerfulEnergy/Cues/Energy_Rock_Track__2__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPowerfulEnergy/Cues/Energy_Rock_Track__2__looped__Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:398][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPowerfulEnergy/Cues/Energy_Rock_Track__2__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:530][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPowerfulEnergy/Wavs/Action_Dynamic_Track__2__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:541][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPowerfulEnergy/Cues/Action_Dynamic_Track__2__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPowerfulEnergy/Cues/Action_Dynamic_Track__2__looped__
 Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:571][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPowerfulEnergy/Cues/Action_Dynamic_Track__2__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:749][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Wavs/Percussion_Loop__6.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:762][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__6_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__6_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:791][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__6_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:881][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Wavs/Percussion_Loop__2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:892][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__2_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.21:922][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:047][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Wavs/Percussion_Loop__16__Version_3_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:053][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__16__Version_3__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__16__Version_3__
 Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:083][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__16__Version_3__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:187][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Wavs/Percussion_Loop__14.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:198][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__14_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__14_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:228][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__14_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:431][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Wavs/Percussion_Loop__10.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:438][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__10_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__10_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:467][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__10_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:562][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Wavs/The_Superiority.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:569][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionGameSoundtrack/Cues/The_Superiority_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/The_Superiority_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:601][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/The_Superiority_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:708][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Wavs/Reinforcement.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:713][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Reinforcement_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Reinforcement_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:744][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Reinforcement_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:851][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Wavs/Never_Back_Down.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:866][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Never_Back_Down_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Never_Back_Down_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:894][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Never_Back_Down_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:978][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Wavs/Hidden_Threat.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.22:983][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Hidden_Threat_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Hidden_Threat_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:013][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Hidden_Threat_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:119][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Wavs/Close_Your_Eyes.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:124][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Close_Your_Eyes_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Close_Your_Eyes_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:155][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Close_Your_Eyes_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:603][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__7.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:614][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__7_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__7_Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:645][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__7_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:738][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__4.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:742][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__4_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__4_Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:773][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__4_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:863][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:873][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__2_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__2_Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.23:905][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:004][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:014][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__1_Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:045][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__1_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:178][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__17__Fast_Version_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:192][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__17__Fast_Version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussio
 n_Loop__17__Fast_Version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:221][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__17__Fast_Version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:335][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__14__Fast_Version_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:346][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__14__Fast_Version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussio
 n_Loop__14__Fast_Version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:376][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__14__Fast_Version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:492][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__11__Slow_Version_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:497][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__11__Slow_Version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussio
 n_Loop__11__Slow_Version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:528][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__11__Slow_Version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:589][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AbstractGameMusic/Wavs/Soft_Relaxing_Track.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:596][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AbstractGameMusic/Cues/Soft_Relaxing_Track_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AbstractGameMusic/Cues/Soft_Relaxing_Track_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:627][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AbstractGameMusic/Cues/Soft_Relaxing_Track_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:707][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/8BitActionGameLoops/Wavs/Loop_5.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:718][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/8BitActionGameLoops/Cues/Loop_5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/8BitActionGameLoops/Cues/Loop_5_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:747][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/8BitActionGameLoops/Cues/Loop_5_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:840][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/8BitActionGameLoops/Wavs/Loop_1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:850][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/8BitActionGameLoops/Cues/Loop_1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/8BitActionGameLoops/Cues/Loop_1_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:882][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/8BitActionGameLoops/Cues/Loop_1_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:957][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/Wavs/SniperRifle_ImpactBody01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:974][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/Wavs/SniperRifle_ImpactBody02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.24:998][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/Wavs/SniperRifle_ImpactBody03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:018][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/Wavs/SniperRifle_ImpactBody04.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:032][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/SniperRifle/SniperRifle_ImpactBody_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/SniperRifle_ImpactBody_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:061][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/SniperRifle_ImpactBody_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:142][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Attenuation/Explosion_att.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:200][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/wavs/RocketLauncher_Explosion01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:223][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/wavs/RocketLauncher_Explosion02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:250][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/wavs/RocketLauncher_Explosion03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:300][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/wavs/RocketLauncher_Explosion04.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:319][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/wavs/RocketLauncher_Explosion05.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:328][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/RocketLauncher/RocketLauncher_Explosion_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/RocketLauncher_Explosion_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:357][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/RocketLauncher_Explosion_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:421][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Pistol/Wavs/Pistol_AmmoPickup.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:434][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Pistol/Pistol_AmmoPickup_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Pistol/Pistol_AmmoPickup_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:465][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Pistol/Pistol_AmmoPickup_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:523][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce05.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:579][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce04.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:640][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:655][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:685][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:691][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Bounce_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Bounce_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:721][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Bounce_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:809][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Heroes_looped__Dramatic_Cinematic_Theme_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:822][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes_looped__Dramatic_Cinematic_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes_looped__Dramatic_Cinematic
 _Theme__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:852][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes_looped__Dramatic_Cinematic_Theme__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:933][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Wavs/A_Long_Way.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:946][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/A_Long_Way_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/A_Long_Way_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.25:974][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/A_Long_Way_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:056][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:065][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__2_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:095][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:174][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Wavs/Fight_Till_Dying_looped.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:185][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RockMusicPack/Cues/Fight_Till_Dying_looped_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Fight_Till_Dying_looped_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:216][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Fight_Till_Dying_looped_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:286][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Heavy_Battle.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:297][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Heavy_Battle_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Heavy_Battle_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:329][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Heavy_Battle_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:412][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Attack_of_Madness.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:419][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Attack_of_Madness_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Attack_of_Madness_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:449][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Attack_of_Madness_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:535][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Mystical_House__Short_Loop_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:544][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_House__Short_Loop__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_House__Short_Loop__Cue.uass
 et
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:580][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_House__Short_Loop__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:649][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Evil_is_Near__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:661][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Evil_is_Near__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Evil_is_Near__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:690][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Evil_is_Near__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:780][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:790][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_2_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:821][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:919][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Wavs/Adventure_Track__2__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:924][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Adventure_Track__2__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Adventure_Track__2__looped__Cu
 e.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.26:954][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Adventure_Track__2__looped__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:047][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:055][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_2_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:084][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:160][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Wavs/Revival_of_Hero.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:167][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Revival_of_Hero_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Revival_of_Hero_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:197][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Revival_of_Hero_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:275][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Wavs/Epic__New_version_part_1_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:285][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version_part_1__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version_part_1__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:315][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version_part_1__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:407][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_Orchestra_Only.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:418][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_Orchestra_Only_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_O
 rchestra_Only_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:449][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_Orchestra_Only_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:486][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__9__No_Drums__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__9__No_Drums__Cu
 e.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:493][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Epic_Battle__9__No_Drums__Cue. Package will not be saved.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:574][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__8__No_Drums_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:583][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8__No_Drums__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8__No_Drums__Cu
 e.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:613][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8__No_Drums__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:820][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__6.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:823][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:854][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:959][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__3__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:966][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__3__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__3__Looped__Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.27:996][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__3__Looped__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:084][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__10__No_Drums_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:097][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10__No_Drums__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10__No_Drums__
 Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:137][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10__No_Drums__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:229][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Rage_Machine__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:241][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Rage_Machine__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Rage_Machine__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:272][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Rage_Machine__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:368][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Hard_Rock__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:374][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Hard_Rock__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Hard_Rock__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:406][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Hard_Rock__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:492][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__9__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__9__Loop
 ed__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:499][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Abstract_Vision__9__Looped__Cue. Package will not be saved.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:570][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__8.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:581][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__8_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__8_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:610][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__8_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:687][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__4.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:699][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__4_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__4_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:729][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__4_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:806][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__10.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:819][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__10_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__10_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:849][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__10_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:934][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Wavs/First_Contact.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:940][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CosmosMusicPack/Cues/First_Contact_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Cues/First_Contact_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.28:970][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Cues/First_Contact_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:140][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Wavs/Hope.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:148][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Hope_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Hope_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:179][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Hope_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:272][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Wavs/Changes_looped.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:281][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Changes_looped_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Changes_looped_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:310][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Changes_looped_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:386][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Wavs/Casual_Theme__1__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:391][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__1__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__1__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:422][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__1__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:484][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/BONUSCombatMusicTracks/Wavs/Combat__1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:491][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/BONUSCombatMusicTracks/Cues/Combat__1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BONUSCombatMusicTracks/Cues/Combat__1_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:521][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BONUSCombatMusicTracks/Cues/Combat__1_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:594][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Wavs/Battle_Theme_2__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:601][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_2__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_2__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:632][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_2__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:729][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Wavs/Peace_in_My_World__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:735][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Peace_in_My_World__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Peace_in_My_World__looped__Cue.uass
 et
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:766][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Peace_in_My_World__looped__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:833][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Wavs/Evil_is_Near__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:846][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Evil_is_Near__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Evil_is_Near__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:875][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Evil_is_Near__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:934][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionTrailerMusicPack/Wavs/Action_Time__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:946][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionTrailerMusicPack/Cues/Action_Time__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionTrailerMusicPack/Cues/Action_Time__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.29:975][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionTrailerMusicPack/Cues/Action_Time__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:047][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Wavs/Percussion_Loop__8.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:053][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__8_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__8_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:082][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__8_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:169][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Wavs/Percussion_Loop__17__Version_2_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:172][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__17__Version_2__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__17__Version_2__
 Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:203][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__17__Version_2__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:292][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Wavs/Percussion_Loop__12.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:304][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__12_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__12_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:333][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__12_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:422][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Wavs/Run_Away.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:429][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Run_Away_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Run_Away_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:455][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Run_Away_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:547][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Wavs/Motivation.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:557][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Motivation_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Motivation_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:588][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Motivation_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:675][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__8__Slow_Version_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:681][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__8__Slow_Version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion
 _Loop__8__Slow_Version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.30:708][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__8__Slow_Version__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:097][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__3.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:105][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__3_Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:136][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:221][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__19.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:228][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__19_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__19_Cue.
 uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:257][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__19_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:326][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__13.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:334][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__13_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__13_Cue.
 uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:365][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__13_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:454][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AbstractGameMusic/Wavs/Abstract_Experimental_Track__1__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:466][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AbstractGameMusic/Cues/Abstract_Experimental_Track__1__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AbstractGameMusic/Cues/Abstract_Experimental_Track__1__
 looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:495][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AbstractGameMusic/Cues/Abstract_Experimental_Track__1__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:534][  0]LogLinker:Warning: Asset 'D:/ProjectShooter/Content/Materials/MF_ConvolveTextureObject.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:541][  0]LogCook:Display: Cooking /Game/Materials/MF_ConvolveTextureObject -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Materials/MF_ConvolveTextureObject.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:549][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MF_ConvolveTextureObject. Package will not be saved.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:614][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Wavs/Shotgun_ImpactBody01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:639][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Wavs/Shotgun_ImpactBody02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:661][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Wavs/Shotgun_ImpactBody03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:683][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Wavs/Shotgun_ImpactBody04.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:697][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Shotgun/Shotgun_ImpactBody_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Shotgun_ImpactBody_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:725][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Shotgun_ImpactBody_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:873][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Knife/Wavs/Knife_ImpactBody01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:889][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Knife/Wavs/Knife_ImpactBody02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:914][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Knife/Wavs/Knife_ImpactBody03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:925][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Knife/Knife_ImpactBody_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Knife/Knife_ImpactBody_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.31:955][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Knife/Knife_ImpactBody_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:040][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Wavs/Freedom.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:047][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Freedom_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Freedom_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:075][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Freedom_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:184][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Wavs/Rhythm_of_Life.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:199][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RockMusicPack/Cues/Rhythm_of_Life_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Rhythm_of_Life_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:229][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Rhythm_of_Life_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:302][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Dangerous_Escape.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:308][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Dangerous_Escape_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Dangerous_Escape_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:338][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Dangerous_Escape_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:489][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Hidden_Fear.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:499][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Hidden_Fear_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Hidden_Fear_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:529][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Hidden_Fear_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:629][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Wavs/Medieval_Track__2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:640][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__2_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:671][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__2_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:748][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Wavs/Unbreakable.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:762][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Unbreakable_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Unbreakable_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:790][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Unbreakable_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:875][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Wavs/Epic.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:882][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:912][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.32:996][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__7__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:002][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__7__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__7__Looped__Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:032][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__7__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:105][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:114][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:144][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:236][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Let_s_Rock.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:245][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Let_s_Rock_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Let_s_Rock_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:274][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Let_s_Rock_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:366][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__6.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:374][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__6_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__6_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:405][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__6_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:488][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Wavs/Space_Discoveries.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:498][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CosmosMusicPack/Cues/Space_Discoveries_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Cues/Space_Discoveries_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:527][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CosmosMusicPack/Cues/Space_Discoveries_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:606][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Wavs/Dreams_of_Glory_looped_short.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:619][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Dreams_of_Glory_looped_short_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Dreams_of_Glory_looped_
 short_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:650][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Dreams_of_Glory_looped_short_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:725][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CasualArcadeFunny/Wavs/Casual_Arcade_Track__1__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:731][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CasualArcadeFunny/Cues/Casual_Arcade_Track__1__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualArcadeFunny/Cues/Casual_Arcade_Track__1__looped__Cue.uass
 et
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:762][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualArcadeFunny/Cues/Casual_Arcade_Track__1__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:844][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Wavs/Steel_Enemy__heavy_part_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:852][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Steel_Enemy__heavy_part__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Steel_Enemy__heavy_part__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:882][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Steel_Enemy__heavy_part__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:952][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Wavs/Army_of_Death__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:963][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Army_of_Death__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Army_of_Death__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.33:993][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Army_of_Death__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:082][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Wavs/Percussion_Loop__4.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:097][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__4_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__4_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:130][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__4_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:223][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Wavs/Two_Sides.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:231][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Two_Sides_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Two_Sides_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:261][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Two_Sides_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:352][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Wavs/Drive_With_Me.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:363][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Drive_With_Me_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Drive_With_Me_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:394][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Drive_With_Me_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:469][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__20.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:475][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__20_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__20_Cue.
 uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:505][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__20_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:642][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__10__Fast_Version_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:650][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__10__Fast_Version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussio
 n_Loop__10__Fast_Version__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:681][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__10__Fast_Version__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:769][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Wind_Of_Battle_looped__Dramatic_Game_Theme_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:776][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Wind_Of_Battle_looped__Dramatic_Game_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Wind_Of_Battle_looped__Dramati
 c_Game_Theme__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:807][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Wind_Of_Battle_looped__Dramatic_Game_Theme__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:894][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__4__Version_2_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:900][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__4__Version_2__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__4__Version_2__Cue.uass
 et
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.34:930][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__4__Version_2__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:019][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Story_at_Night__Short_Loop_1_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:033][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Short_Loop_1__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Short_Loop_1__Cue.
 uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:063][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Short_Loop_1__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:141][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_4.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:155][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_4_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_4_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:185][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_4_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:263][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_NEW__Lyric_Part_Version_1_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:274][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Lyric_Part_Version_1__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_
 of_Warrior_NEW__Lyric_Part_Version_1__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:305][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Lyric_Part_Version_1__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:380][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Unbreakable.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:386][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Unbreakable_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Unbreakable_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:415][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Unbreakable_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:502][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:508][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__2_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:537][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__2_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:623][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Wavs/Casual_Theme__4__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:630][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__4__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__4__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:661][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CasualGameMusicPack/Cues/Casual_Theme__4__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:733][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Wavs/Last_Moments_of_Peace__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:742][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Last_Moments_of_Peace__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Last_Moments_of_Peace__looped__
 Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:770][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/AdventureGameMusicPack/Cues/Last_Moments_of_Peace__looped__Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:860][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Wavs/Percussion_Loop__16__Version_1_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:872][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__16__Version_1__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__16__Version_1__
 Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:903][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPercussionLoops/Cues/Percussion_Loop__16__Version_1__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:982][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__5.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.35:997][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__5_Cue.ua
 sset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:027][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__5_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:119][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/8BitActionGameLoops/Wavs/Loop_3.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:131][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/8BitActionGameLoops/Cues/Loop_3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/8BitActionGameLoops/Cues/Loop_3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:158][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/8BitActionGameLoops/Cues/Loop_3_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:235][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Mechanic.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:239][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Mechanic_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Mechanic_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:269][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Mechanic_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:349][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Wavs/Be_a_Hero.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:362][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Be_a_Hero_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Be_a_Hero_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:390][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Be_a_Hero_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:456][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Can_t_Stop_Me__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:471][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Can_t_Stop_Me__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Can_t_Stop_Me__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:501][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Can_t_Stop_Me__Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:587][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Wavs/Battle_Theme_4___Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:594][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_4___Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_4___Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:623][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/BattleMusicPack/Cues/Battle_Theme_4___Looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:705][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Wavs/Prepare_for_Battle.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:715][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Prepare_for_Battle_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Prepare_for_Battle_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:744][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionGameSoundtrack/Cues/Prepare_for_Battle_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:829][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_4.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:834][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_4_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_4_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:865][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_4_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:948][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Wavs/Time_of_Heroes_looped.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:955][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Time_of_Heroes_looped_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Time_of_Heroes_looped_Cue.uass
 et
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.36:985][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/CinematicInspirationalMusic/Cues/Time_of_Heroes_looped_Cue.uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:066][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Wavs/A_C_Percussion_Loop__16.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:081][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__16_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__16_Cue.
 uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:111][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionCombatPercussionLoops/Cues/A_C_Percussion_Loop__16_Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:249][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ActionPowerfulEnergy/Wavs/Classic_Dynamic_Track__looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:257][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ActionPowerfulEnergy/Cues/Classic_Dynamic_Track__looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPowerfulEnergy/Cues/Classic_Dynamic_Track__looped__Cue.
 uasset
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:287][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ActionPowerfulEnergy/Cues/Classic_Dynamic_Track__looped__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:372][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__4__No_Drums_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:380][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4__No_Drums__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4__No_Drums__Cu
 e.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:411][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4__No_Drums__Cue.uasset
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:430][  0]LogLinker:Warning: Can't find file '/Game/WaterFX/Meshes/SM_Water_Plane'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:434][  0]LogUObjectGlobals:Warning: Failed to load '/Game/WaterFX/Meshes/SM_Water_Plane': Can't find file '/Game/WaterFX/Meshes/SM_Water_Plane'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:445][  0]LogLinker:Warning: Can't find file '/Game/WaterFX/Meshes/SM_Water_Plane'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:456][  0]LogUObjectGlobals:Warning: Failed to load '/Game/WaterFX/Meshes/SM_Water_Plane': Can't find file '/Game/WaterFX/Meshes/SM_Water_Plane'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:467][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/WaterFX/Meshes/SM_Water_Plane.SM_Water_Plane'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:479][  0]LogRedirectors:Warning: String Asset Reference '/Game/WaterFX/Meshes/SM_Water_Plane.SM_Water_Plane' was not found! (Referencer '/Game/WaterMaterials/Materials/M_Ocean.M_Ocean:PreviewMesh')
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:490][  0]LogCook:Display: String asset reference resolve tried 1 did 0
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:569][  0]LogRedirectors:Display: Timer ResolveTimeLoad 40.613336
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:578][  0]LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:589][  0]LogRedirectors:Display: Timer ResolveTimeTotal 40.704793
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:611][  0]LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.37:622][  0]LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.38:747][  0]LogChunkManifestGenerator:Display: Saving asset registry.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.38:941][  0]LogChunkManifestGenerator:Display: Generated asset registry num assets 2828, size is 1629.05kb
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.39:165][  0]LogChunkManifestGenerator:Display: Done saving asset registry.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:137][  0]LogCook:Display: Cook by the book total time in tick 980.195030s total time 1060.559082
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:139][  0]LogCook:Display: Peak Used virtual 1785 Peak Used phsical 1642
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:161][  0]LogCook:Display: Hierarchy timer information
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Name:  Length(ms)Root: 0.000000ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: GenerateLongPackageName: 39.441001ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: TickCookOnTheSide: 980090.949275ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:   ShouldCook: 3.397498ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:   LoadPackage: 414831.774857ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:   CallBeginCacheForCookedPlatformData: 18843.041290ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:   UnsolicitedMarkup: 2164.775349ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:     GetObjectsWithOuter: 415.119778ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:     GeneratePackageNames: 1639.602609ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:       UnsolicitedPackageAlreadyCooked: 1505.906027ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:       PackageCast: 428.837962ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:       FullGCAssetsContains: 95.204834ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:       AddUnassignedPackageToManifest: 0.000000ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:       GetCachedName: 385.528080ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:       AddToPackageList: 266.595297ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:   SavingPackages: 543706.815891ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:     PrecachePlatformDataForNextPackage: 378.059175ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:     PrecachePlatformDataForNextNextPackage: 18376.988739ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:     SaveCookedPackage: 522662.858356ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:       ResolveRedirectors: 40680.011626ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:       LoadPackage: 650.699191ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:       GEditorSavePackage: 454645.871777ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:     ClearAllCachedCookedPlatformData: 110.312905ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd:     EnqueueUnsavedPackages: 1.488797ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavingAssetRegistry: 4492.096703ms
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: IntStats
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LoadPackage=2134
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: SavedPackage=3021
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:166][  0]LogCookCommandlet:Display: Misc Cook Stats
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:177][  0]LogCookCommandlet:Display: ===============
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:223][  0]LogCookCommandlet:Display: ShaderCompiler
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:233][  0]LogCookCommandlet:Display:     BlockingTimeSec=276.373104
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:244][  0]LogCookCommandlet:Display:     AsyncCompileTimeSec=993.510912
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:255][  0]LogCookCommandlet:Display:     GlobalBeginCompileShaderTimeSec=0.461995
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:266][  0]LogCookCommandlet:Display:     GlobalBeginCompileShaderCalls=198
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:277][  0]LogCookCommandlet:Display:     ProcessAsyncResultsTimeSec=0.032340
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:334][  0]LogCookCommandlet:Display: MeshMaterial.Misc
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:342][  0]LogCookCommandlet:Display:     ShadersCompiled=198
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:353][  0]LogCookCommandlet:Display: MaterialShader.Misc
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:364][  0]LogCookCommandlet:Display:     ShadersCompiled=0
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:376][  0]LogCookCommandlet:Display: GlobalShader.Misc
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:386][  0]LogCookCommandlet:Display:     ShadersCompiled=0
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:495][  0]LogCookCommandlet:Display: Package.Load
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:507][  0]LogCookCommandlet:Display:     NumPackagesLoaded=3236
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:517][  0]LogCookCommandlet:Display:     LoadPackageTimeSec=484.394439
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:528][  0]LogCookCommandlet:Display: Package.Save
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:539][  0]LogCookCommandlet:Display:     NumPackagesSaved=3021
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:550][  0]LogCookCommandlet:Display:     SavePackageTimeSec=442.315476
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:560][  0]LogCookCommandlet:Display:     TagPackageExportsPresaveTimeSec=330.090094
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:571][  0]LogCookCommandlet:Display:     TagPackageExportsTimeSec=1.378434
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:582][  0]LogCookCommandlet:Display:     ResetLoadersForSaveTimeSec=1.055818
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:592][  0]LogCookCommandlet:Display:     TagPackageExportsGetObjectsWithOuter=0.081399
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:603][  0]LogCookCommandlet:Display:     TagPackageExportsGetObjectsWithMarks=0.006750
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:613][  0]LogCookCommandlet:Display:     SerializeImportsTimeSec=0.000000
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:624][  0]LogCookCommandlet:Display:     SortExportsSeekfreeInnerTimeSec=5.268612
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:635][  0]LogCookCommandlet:Display:     SerializeExportsTimeSec=2.228196
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:646][  0]LogCookCommandlet:Display:     SerializeBulkDataTimeSec=3.248747
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:657][  0]LogCookCommandlet:Display:     AsyncWriteTimeSec=0.128467
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:667][  0]LogCookCommandlet:Display:     MBWritten=0.000015
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:746][  0]LogCookCommandlet:Display: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:770][  0]LogCookCommandlet:Display: Cook Profile
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:776][  0]LogCookCommandlet:Display: ============
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:786][  0]LogCookCommandlet:Display:  0.CookWallTimeSec=1135.955947
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:797][  0]LogCookCommandlet:Display:  0. 0.StartupWallTimeSec=75.275067
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:808][  0]LogCookCommandlet:Display:  0. 1.NewCookTimeSec=1060.647219
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:819][  0]LogCookCommandlet:Display:  0. 1. 0.StartCookByTheBookTimeSec=68.300309
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:830][  0]LogCookCommandlet:Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000042
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:841][  0]LogCookCommandlet:Display:  0. 1. 1.TickCookOnTheSideTimeSec=984.871517
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:852][  0]LogCookCommandlet:Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=415.165425
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:863][  0]LogCookCommandlet:Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=522.682025
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:874][  0]LogCookCommandlet:Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=40.679099
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:885][  0]LogCookCommandlet:Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=37.475394
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:896][  0]LogCookCommandlet:Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.235696
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:907][  0]LogCookCommandlet:Display:  0. 1. 2.TickLoopGCTimeSec=7.135496
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:918][  0]LogCookCommandlet:Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.002653
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:929][  0]LogCookCommandlet:Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000296
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:940][  0]LogCookCommandlet:Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.007691
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:951][  0]LogCookCommandlet:Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000102
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:962][  0]LogCookCommandlet:Display: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:973][  0]LogCookCommandlet:Display: DDC Summary Stats
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:984][  0]LogCookCommandlet:Display: =================
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.42:995][  0]LogCookCommandlet:Display: TotalGetHits  =      5995
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:006][  0]LogCookCommandlet:Display: TotalGets     =      6733
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:017][  0]LogCookCommandlet:Display: TotalHitPct   =  0.890391
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:028][  0]LogCookCommandlet:Display: LocalHitPct   =  0.735333
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:039][  0]LogCookCommandlet:Display: SharedHitPct  =  0.000000
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:049][  0]LogCookCommandlet:Display: OtherHitPct   =  0.155057
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:060][  0]LogCookCommandlet:Display: MissPct       =  0.109609
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:071][  0]LogCookCommandlet:Display: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:082][  0]LogCookCommandlet:Display: DDC Resource Stats
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:093][  0]LogCookCommandlet:Display: =======================================================================================================
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:104][  0]LogCookCommandlet:Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:115][  0]LogCookCommandlet:Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:126][  0]LogCookCommandlet:Display: Texture (Streaming)                           209.30                  20.36             0        795.37
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:137][  0]LogCookCommandlet:Display: SoundWave                                      89.98                  89.98             0        879.78
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:148][  0]LogCookCommandlet:Display: Texture (Inline)                               38.85                  38.85             0        171.35
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:159][  0]LogCookCommandlet:Display: MaterialShader                                 35.46                  35.46             8         50.34
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:170][  0]LogCookCommandlet:Display: PhysX (BodySetup)                              33.97                  33.97             0         14.63
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:181][  0]LogCookCommandlet:Display: StaticMesh                                      8.24                   8.24             0         29.34
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:192][  0]LogCookCommandlet:Display: LandscapeCollision (Heightfield)                7.89                   7.89             0          6.05
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:203][  0]LogCookCommandlet:Display: NavCollision                                    5.63                   5.63             1          0.30
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:214][  0]LogCookCommandlet:Display: LandscapeCollision (Mesh)                       1.31                   1.31             0         11.78
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:225][  0]LogCookCommandlet:Display: ReflectionCapture                               0.70                   0.70             0          4.00
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:236][  0]LogCookCommandlet:Display: GlobalShader                                    0.13                   0.13             0          2.04
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:247][  0]LogCookCommandlet:Display: SubUVAnimation                                  0.10                   0.10             0          0.00
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:258][  0]LogCookCommandlet:Display: DistanceField                                   0.00                   0.00             0          0.00
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:269][  0]LogInit:Display: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:279][  0]LogInit:Display: Warning/Error Summary (Unique only)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:290][  0]LogInit:Display: -----------------------------------
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:319][  0]LogInit:Display: CookResults:Error: Error Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
 PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:323][  0]LogInit:Display: LogCook:Error: Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:333][  0]LogInit:Display: CookResults:Error: Error Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
 PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:344][  0]LogInit:Display: LogCook:Error: Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:355][  0]LogInit:Display: CookResults:Error: Error Error loading D:/ProjectShooter/Content/MainUI.uasset!
 PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/MainUI.uasset!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:366][  0]LogInit:Display: LogCook:Error: Error loading D:/ProjectShooter/Content/MainUI.uasset!
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:377][  0]LogInit:Display: LogOnline:Warning: STEAM: Steam API disabled!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:387][  0]LogInit:Display: LogTemp:Warning: {SC}:: Initializing Secure-Client Plugin [Anti-Cheat].
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:398][  0]LogInit:Display: LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:DetailCategories:AI_Master_BP_C.Character Movement: Walking:0 for platform WindowsNoEditor, invalidating cook.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:409][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/WaterFX/Maps/CameraSequence'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:420][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/WaterFX/Maps/CameraSequence': Can't find file '/Game/WaterFX/Maps/CameraSequence'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:431][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/WaterFX/Maps/CameraSequence.CameraSequence'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:442][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/WaterFX/Maps/CameraSequence.CameraSequence' was not found! (Referencer '/Game/watermaterials/Maps/Overview.Overview:PersistentLevel.CameraSequence:LevelSequence')
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:453][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/WaterFX/Meshes/SM_Water_Plane'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:464][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/WaterFX/Meshes/SM_Water_Plane': Can't find file '/Game/WaterFX/Meshes/SM_Water_Plane'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:475][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/WaterFX/Meshes/SM_Water_Plane.SM_Water_Plane'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:486][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/WaterFX/Meshes/SM_Water_Plane.SM_Water_Plane' was not found! (Referencer '/Game/WaterMaterials/Materials/M_Ocean.M_Ocean:PreviewMesh')
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:497][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/GameBlueprints/GameUI/RifleAmmoUI'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:508][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/GameBlueprints/GameUI/RifleAmmoUI': Can't find file '/Game/GameBlueprints/GameUI/RifleAmmoUI'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:519][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/GameBlueprints/GameUI/RifleAmmoUI' while loading D:/ProjectShooter/Content/GameBlueprints/PickUpsmaster/RifleAmmoPickup_Child.uasset.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:529][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'D:/ProjectShooter/Content/GameBlueprints/PickUpsmaster/RifleAmmoPickup_Child.uasset': Can't find file for asset '/Game/GameBlueprints/GameUI/RifleAmmoUI' while loading D:/ProjectShooter/Content/GameBlueprints/PickU
 psmaster/RifleAmmoPickup_Child.uasset.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:540][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/GameBlueprints/GameUI/RifleAmmoUI' while loading D:/ProjectShooter/Content/GameBlueprints/Maps/Maps/level5.umap.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:551][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'D:/ProjectShooter/Content/GameBlueprints/Maps/Maps/level5.umap': Can't find file for asset '/Game/GameBlueprints/GameUI/RifleAmmoUI' while loading D:/ProjectShooter/Content/GameBlueprints/Maps/Maps/level5.umap.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:562][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PP_Outliner_Inst'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:573][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PP_Outliner_Inst': Can't find file '/Game/PP_Outliner_Inst'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:584][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/PP_Outliner_Inst' while loading D:/ProjectShooter/Content/GameBlueprints/Maps/Maps/ThirdPersonExampleMap_Auto9.umap.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:595][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'D:/ProjectShooter/Content/GameBlueprints/Maps/Maps/ThirdPersonExampleMap_Auto9.umap': Can't find file for asset '/Game/PP_Outliner_Inst' while loading D:/ProjectShooter/Content/GameBlueprints/Maps/Maps/ThirdPersonE
 xampleMap_Auto9.umap.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:606][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/PP_Outliner_Inst' while loading NULL.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:617][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PP_Outliner_Inst': Can't find file for asset '/Game/PP_Outliner_Inst' while loading NULL.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:628][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/WaterFX/Meshes/SM_Waterfall_Arc'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:639][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/WaterFX/Meshes/SM_Waterfall_Arc': Can't find file '/Game/WaterFX/Meshes/SM_Waterfall_Arc'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:650][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/WaterFX/Meshes/SM_Waterfall_Arc.SM_Waterfall_Arc'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:661][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/WaterFX/Meshes/SM_Waterfall_Arc.SM_Waterfall_Arc' was not found! (Referencer '/Game/WaterMaterials/Materials/MIC_Waterfall_Arc.MIC_Waterfall_Arc:PreviewMesh')
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:672][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/WaterFX/Meshes/SM_Waterfall_Arc.SM_Waterfall_Arc' was not found! (Referencer '/Game/WaterMaterials/Materials/MIC_Waterfall_Arc.MIC_Waterfall_Arc:SceneThumbnailInfoWithPrimitive_0:PreviewMesh')
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:683][  0]LogInit:Display: LogLinker:Warning: Asset 'D:/ProjectShooter/Content/ThirdPerson/Materials/MF_ConvolveTextureObject.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:694][  0]LogInit:Display: LogLinker:Warning: Asset 'D:/ProjectShooter/Content/ThirdPerson/MF_ConvolveTextureObject.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:705][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/GameBlueprints/GameUI/RifleAmmoUI' while loading D:/ProjectShooter/Content/GameBlueprints/Maps/Maps/level6.umap.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:716][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'D:/ProjectShooter/Content/GameBlueprints/Maps/Maps/level6.umap': Can't find file for asset '/Game/GameBlueprints/GameUI/RifleAmmoUI' while loading D:/ProjectShooter/Content/GameBlueprints/Maps/Maps/level6.umap.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:727][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_CrouchLoop'
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:737][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_CrouchLoop': Can't find file '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_CrouchLoop'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:748][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_CrouchLoop' while loading D:/ProjectShooter/Content/Animation/PistolAnimsetPro/Blendspaces/PistolCrouchAiming.uasset.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:759][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'D:/ProjectShooter/Content/Animation/PistolAnimsetPro/Blendspaces/PistolCrouchAiming.uasset': Can't find file for asset '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_CrouchLoop' while loading D:/Pro
 jectShooter/Content/Animation/PistolAnimsetPro/Blendspaces/PistolCrouchAiming.uasset.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:770][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_CrouchLoop' while loading NULL.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:781][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_CrouchLoop': Can't find file for asset '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_CrouchLoop' while loading NULL.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:792][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Idle'
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:803][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Idle': Can't find file '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Idle'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:813][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Idle' while loading D:/ProjectShooter/Content/Animation/PistolAnimsetPro/Blendspaces/PistolAiming.uasset.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:824][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'D:/ProjectShooter/Content/Animation/PistolAnimsetPro/Blendspaces/PistolAiming.uasset': Can't find file for asset '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Idle' while loading D:/ProjectShooter/
 Content/Animation/PistolAnimsetPro/Blendspaces/PistolAiming.uasset.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:835][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Idle' while loading NULL.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:846][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Idle': Can't find file for asset '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Idle' while loading NULL.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:857][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Crouch_StrafeLeft135'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:868][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Crouch_StrafeLeft135': Can't find file '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Crouch_StrafeLeft135'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:878][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Crouch_StrafeLeft135' while loading D:/ProjectShooter/Content/Animation/PistolAnimsetPro/Blendspaces/CrouchMovement.uasset.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:889][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'D:/ProjectShooter/Content/Animation/PistolAnimsetPro/Blendspaces/CrouchMovement.uasset': Can't find file for asset '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Crouch_StrafeLeft135' while loading 
 D:/ProjectShooter/Content/Animation/PistolAnimsetPro/Blendspaces/CrouchMovement.uasset.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:900][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Crouch_StrafeLeftt45'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:911][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Crouch_StrafeLeftt45': Can't find file '/Game/Animation/PistolAnimsetPro/Animations/RootMotion/Pistol_Crouch_StrafeLeftt45'
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:921][  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:932][  0]LogInit:Display: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:943][  0]LogInit:Display: Failure - 6 error(s), 412 warning(s)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.43:954][  0]LogInit:Display: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took:  1062.48 seconds
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.52:255][  0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.52:702][  0]LogOnline:Display: Unloading online subsystem: STEAM
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.53:104][  0]LogOnline:Display: Unloading online subsystem: NULL
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1160.9064193s to run UE4Editor-Cmd.exe, ExitCode=1
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for D:\ProjectShooter\ProjectShooter.uproject; see log C:\Users\Shaun\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Prog
 ram+Files+Epic+Games+UE_4.14\Cook-2019.04.27-19.17.04.txt
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
 UATHelper: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    --- End of inner exception stack trace ---
 UATHelper: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)

Product Version: UE 4.14
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asked Apr 29 '19 at 01:12 AM in Using UE4

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