I Get This Error when i buld my game

here’s the output log

 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:253][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkLt135_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:356][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwd_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwd_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:385][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwd_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:476][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:508][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:586][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:615][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:694][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:726][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:810][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:840][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:948][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:972][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:034][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_R -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_R.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:063][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_R.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:155][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_L -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_L.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:186][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_L.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:337][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_R -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_R.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:364][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_R.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:433][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_L -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_L.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:462][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_L.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:531][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:562][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:682][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwd_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwd_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:712][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwd_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:802][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_RU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_RU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:834][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_RU_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:893][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_LU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_LU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:919][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_LU_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:099][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStart_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStart_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:130][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStart_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:289][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90R_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90R_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:314][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90R_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:426][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90L_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90L_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:463][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90L_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:601][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/CrouchLoop_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/CrouchLoop_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:625][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/CrouchLoop_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:689][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:734][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:799][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:823][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:918][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Climb2m -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb2m.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:953][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb2m.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:101][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Climb1m -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb1m.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:130][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb1m.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:237][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH_90 -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH_90.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:271][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH_90.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:367][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:392][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:452][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH_90 -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH_90.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:484][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH_90.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:579][  0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:604][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:647][  0]LogCook:Display: Cooking /Game/Animation/RunMovemet -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/RunMovemet.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:670][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/RunMovemet.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:755][  0]LogLinker:Warning: Asset 'D:/ProjectShooter/Content/PlayeInfo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:757][  0]LogLinker:Warning: Unable to load package (D:/ProjectShooter/Content/PlayeInfo.uasset) PackageVersion 517, MaxExpected 508 : LicenseePackageVersion 0, MaxExpected 0.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:813][  0]CookResults:Error: Error Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:879][  0]LogCook:Error: Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:906][  0]LogLinker:Warning: Asset 'D:/ProjectShooter/Content/NewWidgetBlueprint.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:914][  0]LogLinker:Warning: Unable to load package (D:/ProjectShooter/Content/NewWidgetBlueprint.uasset) PackageVersion 517, MaxExpected 508 : LicenseePackageVersion 0, MaxExpected 0.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:925][  0]CookResults:Error: Error Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:937][  0]LogCook:Error: Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:971][  0]LogLinker:Warning: Asset 'D:/ProjectShooter/Content/MainUI.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:980][  0]LogLinker:Warning: Unable to load package (D:/ProjectShooter/Content/MainUI.uasset) PackageVersion 517, MaxExpected 508 : LicenseePackageVersion 0, MaxExpected 0.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:991][  0]CookResults:Error: Error Error loading D:/ProjectShooter/Content/MainUI.uasset!
PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/MainUI.uasset!
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:002][  0]LogCook:Error: Error loading D:/ProjectShooter/Content/MainUI.uasset!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:486][  0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:530][  0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:534][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:564][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:577][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:613][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:016][  0]LogCook:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:070][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:074][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:106][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:117][  0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:150][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:023][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire01_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:042][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Fire_SubUV.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:048][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:057][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:070][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Water_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:079][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:113][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:125][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Smoke_SubUV.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:134][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:145][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:156][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Fire.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:185][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:237][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Smoke01_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:248][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Smoke.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:257][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:310][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:325][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Spark_Core.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:331][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Spark.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:344][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Sparks.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:363][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:420][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Steam01_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:426][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Steam_Lit.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:437][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:467][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:481][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:490][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:506][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:514][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:522][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:533][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:558][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:565][  0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:867][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Lamp_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:882][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Lamp_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:891][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_Lamp.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:903][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:915][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:953][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_Lamp_Wall.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:957][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:014][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:035][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:047][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:056][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_MacroVariation.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:068][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:084][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:088][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:099][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:113][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:121][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Clay_New.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:138][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:146][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:154][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:165][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:187][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:198][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:209][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:231][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:242][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:253][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:265][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:282][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:285][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:299][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:307][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:325][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:332][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:341][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:351][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:370][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:373][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:449][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Gradinet_01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:463][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:472][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:508][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:515][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:526][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:537][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:575][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:582][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Rust_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:592][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Grime.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:614][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:617][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:631][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Panels.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:649][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:661][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:671][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Poured.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:690][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:693][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:703][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:752][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:759][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Tiles.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:823][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Grass_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:859][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Grass_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:869][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ground_Grass.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:889][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:893][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:903][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ground_Gravel.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:920][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_ground_Moss_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:924][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Moss_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:935][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ground_Moss.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:967][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:041][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:047][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Gold_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:056][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:071][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Chrome.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:129][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Copper_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:131][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:151][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Gold_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:154][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Gold.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:171][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Rust_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:176][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Rust.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:191][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Steel_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:198][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Steel_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:209][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Steel.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:226][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:232][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:243][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Basalt.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:265][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:289][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:298][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:309][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Sandstone.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:331][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Slate_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:341][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Slate_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:352][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Slate.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:372][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Checker_Noise_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:390][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Single_Tile_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:399][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Dot_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:408][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Dot_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:419][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:437][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:441][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:451][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:470][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:481][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Panel_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:484][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Panel_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:498][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Panel.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:514][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Water_Lake.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:526][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Water_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:531][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Water_Ocean.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:550][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:563][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:572][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:582][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:602][  0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:606][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:620][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Oak_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:628][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Oak_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:636][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Oak.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:652][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Pine_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:660][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Pine_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:669][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Pine.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:687][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:691][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:702][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Walnut.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:719][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Chair_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:724][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Chair_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:735][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_Chair.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:752][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Basic_Floor.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:757][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Floor_400x400.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:799][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Basic_Wall.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:803][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Wall_400x200.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:826][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Wall_Door_400x300.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:835][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Wall_Window_400x300.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:860][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Collapse_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:889][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Background_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:924][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Music_Cue.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:978][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Dust_Particle_D.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:981][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:993][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Ambient_Dust.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:014][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/MaterialSphere.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:027][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_Chair.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:041][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Frame_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:049][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Frame_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:058][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_Frame.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:069][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_CornerFrame.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:083][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_DoorFrame.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:094][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Glass.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:104][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_GlassWindow.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:117][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_PillarFrame.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:126][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_PillarFrame300.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:139][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_TableRound_M.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:148][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_TableRound_N.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:157][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_TableRound.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:169][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_TableRound.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:182][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_WindowFrame.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:310][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Shapes/Shape_Cube.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:337][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:345][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Shapes/Shape_Sphere.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:425][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Wind05.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:463][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Birds01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:498][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Wind06.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:509][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Collapse01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:519][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Collapse02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:090][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Steam01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:180][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire_Sparks01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:193][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Smoke01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:298][  0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:247][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/Wavs/SniperRifle_ZoomIn.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:254][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/SniperRifle/SniperRifle_ZoomIn_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/SniperRifle_ZoomIn_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:305][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/SniperRifle_ZoomIn_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:306][  0]LogCook:Display: Forcing save package D:/ProjectShooter/Content/StarterContent/Maps/StarterMap.umap because was already requeued once
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:317][  0]LogCook:Display: Cooking /Game/StarterContent/Maps/StarterMap -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:350][  0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:363][  0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/LightIcons/S_LightError.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:478][  0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:139][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/StarterContent/Maps/StarterMap.umap
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:436][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Wavs/Shotgun_Lower.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:614][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Shotgun/Shotgun_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Shotgun_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:654][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Shotgun_Lower_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:661][  0]LogCook:Display: Forcing save package ../../../Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:670][  0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:042][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:114][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/wavs/RocketLauncher_Lower.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:120][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/RocketLauncher/RocketLauncher_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/RocketLauncher_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:168][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/RocketLauncher_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:205][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Attenuation/ProjectileImpact_att.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:230][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody06.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:384][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:399][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:419][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:440][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody04.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:464][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody05.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:475][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Rifle/Rifle_ImpactBody_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/Rifle_ImpactBody_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:517][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/Rifle_ImpactBody_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:604][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_FireEnd01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:627][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_FireEnd02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:650][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_FireEnd03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:699][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_Fire_End_ST01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:732][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_Fire_End_ST02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:762][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_Fire_End_ST03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:768][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Rifle/RifleB_FireEnd_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/RifleB_FireEnd_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:797][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/RifleB_FireEnd_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:888][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Pistol/Wavs/Pistol_ReloadMagEject01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:900][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Pistol/Pistol_MagEject_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Pistol/Pistol_MagEject_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:961][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Pistol/Pistol_MagEject_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:018][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Knife/Wavs/Knife_Lower.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:023][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Knife/Knife_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Knife/Knife_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:084][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Knife/Knife_Lower_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:155][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Reload01.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:174][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Reload02.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:196][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Reload03.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:208][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Reload_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Reload_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:250][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Reload_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:300][  0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Lower.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:306][  0]LogCook:Display: Cooking /Game/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:337][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:400][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Work_Harder_looped__Epic_Industrial_Theme_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:404][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Work_Harder_looped__Epic_Industrial_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Work_Harder_looped__Epic_Indust
rial_Theme__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:482][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Work_Harder_looped__Epic_Industrial_Theme__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:519][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Heroes__Dramatic_Cinematic_Theme_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:526][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes__Dramatic_Cinematic_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes__Dramatic_Cinematic_Theme__Cue.ua
sset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:557][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes__Dramatic_Cinematic_Theme__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:598][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Experiment_looped__Electronic_Rock_Theme_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:606][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Experiment_looped__Electronic_Rock_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Experiment_looped__Electronic_Ro
ck_Theme__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:642][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Experiment_looped__Electronic_Rock_Theme__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:691][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Wavs/Dark_Side.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:699][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Dark_Side_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Dark_Side_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:775][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Dark_Side_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:825][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__5__Version_2_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:832][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__5__Version_2__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__5__Version_2__Cue.uass
et
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:907][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__5__Version_2__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:941][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__3.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:951][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:982][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:022][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__1__Version_2_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:031][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__1__Version_2__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__1__Version_2__Cue.uass
et
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:058][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__1__Version_2__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:101][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Wavs/Let_s_Rock.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:105][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RockMusicPack/Cues/Let_s_Rock_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Let_s_Rock_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:180][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Let_s_Rock_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:228][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Wavs/Don_t_stop_looped.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:232][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RockMusicPack/Cues/Don_t_stop_looped_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Don_t_stop_looped_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:262][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Don_t_stop_looped_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:313][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Heroes_Among_Us.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:319][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Heroes_Among_Us_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Heroes_Among_Us_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:397][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Heroes_Among_Us_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:431][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Drive_Angry.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:439][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Drive_Angry_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Drive_Angry_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:471][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Drive_Angry_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:513][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Crazy_In_My_Mind.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:518][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Crazy_In_My_Mind_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Crazy_In_My_Mind_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:549][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Crazy_In_My_Mind_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:598][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Activate_Your_Power.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:606][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Activate_Your_Power_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Activate_Your_Power_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:637][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Activate_Your_Power_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:691][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Story_at_Night__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:705][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:762][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:793][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Mystical_house.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:802][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_house_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_house_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:832][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_house_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:901][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Funny_Horror.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:914][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Funny_Horror_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Funny_Horror_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:945][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Funny_Horror_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:002][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_5.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:015][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_5_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:082][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_5_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:130][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_3.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:136][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:168][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:232][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:237][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_1_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:267][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_1_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:307][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Wavs/Medieval_Track__1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:314][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__1_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:378][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__1_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:406][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_5__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_5__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:411][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Heavy_Riff_5__Looped__Cue. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:457][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_5.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:467][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_5_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:529][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_5_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:565][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_3.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:578][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_3_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:618][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:669][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:675][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_1_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:704][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_1_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:740][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Wavs/Time_For_Adventures.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:749][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Time_For_Adventures_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Time_For_Adventures_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:816][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Time_For_Adventures_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:844][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Wavs/Brave_Heart.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:858][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Brave_Heart_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Brave_Heart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:888][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Brave_Heart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:956][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Wavs/Epic__New_version_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:966][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:050][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:083][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Wavs/Epic_Drums__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:097][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Drums__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Drums__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:128][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Drums__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:164][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_Percussions_Version__Part_1_Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:172][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_Percussions_Version__Part_1_Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cu
es/Heart_of_Warrior_Percussions_Version__Part_1_Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:248][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_Percussions_Version__Part_1_Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:289][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_NEW__Part_1_Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:302][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Part_1_Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warr
ior_NEW__Part_1_Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:332][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Part_1_Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:457][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_NEW__Heavy_Part_Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:464][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Heavy_Part_Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_
Warrior_NEW__Heavy_Part_Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:496][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Heavy_Part_Looped__Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:574][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__9__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:583][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__9__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__9__Looped__Cue.ua
sset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:657][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__9__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:760][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__8.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:766][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:797][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:923][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__6__No_Drums_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:950][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6__No_Drums__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6__No_Drums__Cu
e.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:981][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6__No_Drums__Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:100][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__5__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:115][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__5__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__5__Looped__Cue.ua
sset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:146][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__5__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:269][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__4.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:281][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:309][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:417][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__2__No_Drums_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:421][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2__No_Drums__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2__No_Drums__Cu
e.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:452][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2__No_Drums__Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:563][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__1__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:574][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__1__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__1__Looped__Cue.ua
sset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:604][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__1__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:702][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__10.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:714][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:745][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:907][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Time_For_Action.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:922][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Time_For_Action_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Time_For_Action_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:972][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Time_For_Action_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:074][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/No_Way_Back.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:087][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/No_Way_Back_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/No_Way_Back_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:117][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/No_Way_Back_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:220][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Heart_of_Warrior__cutted_version_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:231][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Heart_of_Warrior__cutted_version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Heart_of_Warrior__cutted_v
ersion__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:260][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Heart_of_Warrior__cutted_version__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:388][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Fatality_Racer__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:397][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Fatality_Racer__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Fatality_Racer__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:428][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Fatality_Racer__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:528][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Be_Faster__Looped_.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:537][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Be_Faster__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Be_Faster__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:568][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Be_Faster__Looped__Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:651][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__9.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:660][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__9_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__9_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:723][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__9_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:792][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__7.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:798][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__7_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__7_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:830][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__7_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:923][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__5.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:931][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__5_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:961][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__5_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:087][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__3.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:098][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__3_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:126][  0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:279][  0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__1.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:290][  0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision_ (post truncated)