Windows deployment error other

Hi, I’m getting the following error:

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe" Lvn_Unreal Win32 Development -Project=C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Lvn_Unreal.uproject  C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Lvn_Unreal.uproject -NoUBTMakefiles  -remoteini="C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal" -skipdeploy -Manifest=C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\hsdk.bd\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-Lvn_Unreal-Win32-Development.txt"
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'Firebase' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
VCToolChain..ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.20.27508\bin\HostX64\x86\cl.exe
VCToolChain..ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.20.27508\bin\HostX64\x64\link.exe
VCToolChain..ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.20.27508\bin\HostX64\x64\lib.exe
VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x86\rc.exe
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for Lvn_Unreal
ExternalExecution.ExecuteHeaderToolIfNecessary:   Running UnrealHeaderTool "C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Lvn_Unreal.uproject" "C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Intermediate\Build\Win32\Lvn_Unreal\Development\Lvn_Unreal.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for Lvn_Unreal in 7.9933348 seconds
UEBuildTarget.GenerateManifest: Writing manifest to C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Intermediate\Build\Manifest.xml
ActionGraph.IsActionOutdated: VNState.cpp: Produced item "VNState.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: VNState.cpp: Produced item "VNState.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Parser_getters.cpp: Produced item "Parser_getters.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Parser_getters.cpp: Produced item "Parser_getters.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Helper.cpp: Produced item "Helper.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Parser_readline_tracker.cpp: Produced item "Parser_readline_tracker.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Parser_readline_tracker.cpp: Produced item "Parser_readline_tracker.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Helper.cpp: Produced item "Helper.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.NonOptimized.RTTI.cpp: Produced item "SharedPCH.Engine.NonOptimized.RTTI.h.pch" doesn't exist.
ActionGraph.IsActionOutdated: Command.cpp: Produced item "Command.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Core.cpp: Produced item "Core.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Core.cpp: Produced item "Core.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CoreHelper.cpp: Produced item "CoreHelper.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CoreHelper.cpp: Produced item "CoreHelper.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Command.cpp: Produced item "Command.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: NObj.cpp: Produced item "NObj.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Commands.cpp: Produced item "Commands.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Commands.cpp: Produced item "Commands.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: NObj.cpp: Produced item "NObj.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CommandHelper.cpp: Produced item "CommandHelper.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: State.cpp: Produced item "State.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CommandHelper.cpp: Produced item "CommandHelper.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: State.cpp: Produced item "State.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: VarParser_eval.cpp: Produced item "VarParser_eval.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: LvnGameInstance.cpp: Produced item "LvnGameInstance.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: VNLayerMgr_events.cpp: Produced item "VNLayerMgr_events.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: VNLayerMgr_events.cpp: Produced item "VNLayerMgr_events.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CommandMgr.cpp: Produced item "CommandMgr.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.NonOptimized.RTTI.cpp: Produced item "SharedPCH.Engine.NonOptimized.RTTI.h.obj" doesn't exist.
ActionGraph.IsActionOutdated: LvnGameInstance.cpp: Produced item "LvnGameInstance.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.NonOptimized.RTTI.cpp: Produced item "SharedPCH.Engine.NonOptimized.RTTI.h.txt" doesn't exist.
ActionGraph.IsActionOutdated: MyActor.cpp: Produced item "MyActor.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: MyActor.cpp: Produced item "MyActor.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: LvnCore.gen.cpp: Produced item "LvnCore.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: LvnCore.gen.cpp: Produced item "LvnCore.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: NSprite.cpp: Produced item "NSprite.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: NSprite.cpp: Produced item "NSprite.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: VarParser_eval.cpp: Produced item "VarParser_eval.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerEntities.cpp: Produced item "CmdHandlerEntities.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: VarParserMgr.cpp: Produced item "VarParserMgr.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: NConstants.cpp: Produced item "NConstants.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CommandMgr.cpp: Produced item "CommandMgr.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: NConstants.cpp: Produced item "NConstants.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerEntities.cpp: Produced item "CmdHandlerEntities.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: VarParserMgr.cpp: Produced item "VarParserMgr.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerScript.cpp: Produced item "CmdHandlerScript.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: VNVar.cpp: Produced item "VNVar.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: VNVar.cpp: Produced item "VNVar.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: pugixml.cpp: Produced item "pugixml.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: LvnGameInstance.gen.cpp: Produced item "LvnGameInstance.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: LvnGameInstance.gen.cpp: Produced item "LvnGameInstance.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: pugixml.cpp: Produced item "pugixml.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_Unreal.init.gen.cpp: Produced item "Lvn_Unreal.init.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: LvnCore.cpp: Produced item "LvnCore.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: LvnCore.cpp: Produced item "LvnCore.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: LogMgr.cpp: Produced item "LogMgr.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: LogMgr.cpp: Produced item "LogMgr.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_Unreal.init.gen.cpp: Produced item "Lvn_Unreal.init.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: NSprite.gen.cpp: Produced item "NSprite.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_UnrealGameModeBase.gen.cpp: Produced item "Lvn_UnrealGameModeBase.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_UnrealGameModeBase.gen.cpp: Produced item "Lvn_UnrealGameModeBase.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerTween.cpp: Produced item "CmdHandlerTween.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerTween.cpp: Produced item "CmdHandlerTween.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Default.rc2: Produced item "Default.rc2.res" doesn't exist.
ActionGraph.IsActionOutdated: MyActor.gen.cpp: Produced item "MyActor.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: MyActor.gen.cpp: Produced item "MyActor.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: VNLayerMgr.cpp: Produced item "VNLayerMgr.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: VNLayerMgr.cpp: Produced item "VNLayerMgr.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_Unreal.cpp: Produced item "Lvn_Unreal.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_Unreal.cpp: Produced item "Lvn_Unreal.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: NSprite.gen.cpp: Produced item "NSprite.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: USingleton.gen.cpp: Produced item "USingleton.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerParticle.cpp: Produced item "CmdHandlerParticle.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerParticle.cpp: Produced item "CmdHandlerParticle.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_Unreal.exe: Produced item "Lvn_Unreal.exe" doesn't exist.
ActionGraph.IsActionOutdated: USingleton.gen.cpp: Produced item "USingleton.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Parser_goto.cpp: Produced item "Parser_goto.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: VarParser.cpp: Produced item "VarParser.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: TimeMgr.cpp: Produced item "TimeMgr.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerVar.cpp: Produced item "CmdHandlerVar.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerVar.cpp: Produced item "CmdHandlerVar.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Parser_goto.cpp: Produced item "Parser_goto.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerScript.cpp: Produced item "CmdHandlerScript.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlersEtc.cpp: Produced item "CmdHandlersEtc.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlersEtc.cpp: Produced item "CmdHandlersEtc.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: ParseHandler.cpp: Produced item "ParseHandler.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: ParseHandler.cpp: Produced item "ParseHandler.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_Unreal.exe: Produced item "Lvn_Unreal.pdb" doesn't exist.
ActionGraph.IsActionOutdated: SysVars.cpp: Produced item "SysVars.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_Unreal.target: Produced item "Lvn_Unreal.target" doesn't exist.
ActionGraph.IsActionOutdated: VarParser.cpp: Produced item "VarParser.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: ObjHelper.cpp: Produced item "ObjHelper.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: NObj.gen.cpp: Produced item "NObj.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: ObjHelper.cpp: Produced item "ObjHelper.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: NObj.gen.cpp: Produced item "NObj.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_UnrealGameModeBase.cpp: Produced item "Lvn_UnrealGameModeBase.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Lvn_UnrealGameModeBase.cpp: Produced item "Lvn_UnrealGameModeBase.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Parser.cpp: Produced item "Parser.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Parser.cpp: Produced item "Parser.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SysVars.cpp: Produced item "SysVars.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerText.cpp: Produced item "CmdHandlerText.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerText.cpp: Produced item "CmdHandlerText.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerUI.cpp: Produced item "CmdHandlerUI.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: VarParser_tests.cpp: Produced item "VarParser_tests.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: LineTrackVar.cpp: Produced item "LineTrackVar.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: SysVars_save.cpp: Produced item "SysVars_save.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: SysVars_save.cpp: Produced item "SysVars_save.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerUI.cpp: Produced item "CmdHandlerUI.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: VarParser_tests.cpp: Produced item "VarParser_tests.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: VarParser_token.cpp: Produced item "VarParser_token.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: VarParser_token.cpp: Produced item "VarParser_token.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerMedia.cpp: Produced item "CmdHandlerMedia.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerMedia.cpp: Produced item "CmdHandlerMedia.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Parser_save.cpp: Produced item "Parser_save.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Parser_save.cpp: Produced item "Parser_save.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: LineTrackVar.cpp: Produced item "LineTrackVar.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: USingleton.cpp: Produced item "USingleton.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: USingleton.cpp: Produced item "USingleton.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: USingleton_Abstract.cpp: Produced item "USingleton_Abstract.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: USingleton_Abstract.cpp: Produced item "USingleton_Abstract.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: TimeMgr.cpp: Produced item "TimeMgr.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: StreamLoadMgr.cpp: Produced item "StreamLoadMgr.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: StreamLoadMgr.cpp: Produced item "StreamLoadMgr.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: ParserMgr.cpp: Produced item "ParserMgr.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: ParserMgr.cpp: Produced item "ParserMgr.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerSystem.cpp: Produced item "CmdHandlerSystem.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: CmdHandlerSystem.cpp: Produced item "CmdHandlerSystem.cpp.txt" doesn't exist.
BuildMode.Build: Using Visual Studio 2019 14.20.27508 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.20.27508) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ParallelExecutor.ExecuteActions: Building 64 actions with 8 processes...
ParallelExecutor.ExecuteActions:   [1/64] Default.rc2
ParallelExecutor.ExecuteActions:   [2/64] SharedPCH.Engine.NonOptimized.RTTI.cpp
ParallelExecutor.ExecuteActions:   [3/64] State.cpp
ParallelExecutor.ExecuteActions:   [4/64] NSprite.cpp
ParallelExecutor.ExecuteActions:   C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Source\Lvn_Unreal\Code\80.Obj\Sprite\NSprite.cpp(23): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
ParallelExecutor.ExecuteActions:   C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(659): note: see declaration of 'USceneComponent::AttachTo'
ParallelExecutor.ExecuteActions:   C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Source\Lvn_Unreal\Code\80.Obj\Sprite\NSprite.cpp(37): error C2039: 'SetActorLabel': is not a member of 'ANSprite'
ParallelExecutor.ExecuteActions:   C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Source\Lvn_Unreal\Code\80.Obj\Sprite\NSprite.h(11): note: see declaration of 'ANSprite'
ParallelExecutor.ExecuteActions:   [5/64] CmdHandlerParticle.cpp
ParallelExecutor.ExecuteActions:   [6/64] CmdHandlerMedia.cpp
ParallelExecutor.ExecuteActions:   [7/64] NObj.cpp
ParallelExecutor.ExecuteActions:   [8/64] CmdHandlerEntities.cpp
ParallelExecutor.ExecuteActions:   [9/64] CmdHandlersEtc.cpp
ParallelExecutor.ExecuteActions:   [10/64] CoreHelper.cpp
ParallelExecutor.ExecuteActions:   [11/64] CmdHandlerScript.cpp
ParallelExecutor.ExecuteActions:   [12/64] Command.cpp
ParallelExecutor.ExecuteActions:   [13/64] CmdHandlerText.cpp
ParallelExecutor.ExecuteActions:   [14/64] CmdHandlerUI.cpp
ParallelExecutor.ExecuteActions:   [15/64] Commands.cpp
ParallelExecutor.ExecuteActions:   [16/64] CmdHandlerVar.cpp
ParallelExecutor.ExecuteActions:   [17/64] CommandHelper.cpp
ParallelExecutor.ExecuteActions:   [18/64] SysVars.cpp
ParallelExecutor.ExecuteActions:   [19/64] LogMgr.cpp
ParallelExecutor.ExecuteActions:   [20/64] ParseHandler.cpp
ParallelExecutor.ExecuteActions:   C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Source\Lvn_Unreal\Code\88.Managers\ParserMgr\ParseHandler.cpp(168): error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
ParallelExecutor.ExecuteActions:   [21/64] ObjHelper.cpp
ParallelExecutor.ExecuteActions:   [22/64] Parser.cpp
ParallelExecutor.ExecuteActions:   [23/64] CommandMgr.cpp
ParallelExecutor.ExecuteActions:   C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Source\Lvn_Unreal\Code\88.Managers\CommandMgr\CommandMgr.cpp(76): warning C4456: declaration of 'langNode' hides previous local declaration
ParallelExecutor.ExecuteActions:   C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Source\Lvn_Unreal\Code\88.Managers\CommandMgr\CommandMgr.cpp(33): note: see declaration of 'langNode'
ParallelExecutor.ExecuteActions:   [24/64] CmdHandlerTween.cpp
ParallelExecutor.ExecuteActions:   [25/64] Parser_getters.cpp
ParallelExecutor.ExecuteActions:   [26/64] Parser_readline_tracker.cpp
ParallelExecutor.ExecuteActions:   [27/64] Parser_save.cpp
ParallelExecutor.ExecuteActions:   [28/64] Parser_goto.cpp
ParallelExecutor.ExecuteActions:   [29/64] CmdHandlerSystem.cpp
ParallelExecutor.ExecuteActions:   [30/64] VarParser_token.cpp
ParallelExecutor.ExecuteActions:   [31/64] VarParser_tests.cpp
ParallelExecutor.ExecuteActions:   [32/64] VNState.cpp
ParallelExecutor.ExecuteActions:   [33/64] SysVars_save.cpp
ParallelExecutor.ExecuteActions:   [34/64] VNVar.cpp
ParallelExecutor.ExecuteActions:   [35/64] VarParser_eval.cpp
ParallelExecutor.ExecuteActions:   [36/64] USingleton.cpp
ParallelExecutor.ExecuteActions:   [37/64] VarParserMgr.cpp
ParallelExecutor.ExecuteActions:   [38/64] pugixml.cpp
ParallelExecutor.ExecuteActions:   [39/64] VNLayerMgr_events.cpp
ParallelExecutor.ExecuteActions:   [40/64] Helper.cpp
ParallelExecutor.ExecuteActions:   C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Source\Lvn_Unreal\Code\89.Misc\Helper.cpp(67): warning C4996: 'wcscpy': This function or variable may be unsafe. Consider using wcscpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
ParallelExecutor.ExecuteActions:   C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt\corecrt_wstring.h(123): note: see declaration of 'wcscpy'
ParallelExecutor.ExecuteActions:   C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Source\Lvn_Unreal\Code\89.Misc\Helper.cpp(175): error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
ParallelExecutor.ExecuteActions:   C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Source\Lvn_Unreal\Code\89.Misc\Helper.cpp(374): error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
ParallelExecutor.ExecuteActions:   [41/64] LineTrackVar.cpp
ParallelExecutor.ExecuteActions:   [42/64] USingleton_Abstract.cpp
ParallelExecutor.ExecuteActions:   [43/64] VNLayerMgr.cpp
ParallelExecutor.ExecuteActions:   [44/64] NConstants.cpp
ParallelExecutor.ExecuteActions:   [45/64] VarParser.cpp
ParallelExecutor.ExecuteActions:   [46/64] Lvn_Unreal.cpp
ParallelExecutor.ExecuteActions:   [47/64] Lvn_UnrealGameModeBase.cpp
ParallelExecutor.ExecuteActions:   [48/64] LvnGameInstance.gen.cpp
ParallelExecutor.ExecuteActions:   [49/64] LvnCore.gen.cpp
ParallelExecutor.ExecuteActions:   [50/64] ParserMgr.cpp
ParallelExecutor.ExecuteActions:   [51/64] Lvn_Unreal.init.gen.cpp
ParallelExecutor.ExecuteActions:   [52/64] MyActor.cpp
ParallelExecutor.ExecuteActions:   C:\Users\hsdk.bd\Desktop\Maydev\projects-main\Lvn_Unreal\Source\Lvn_Unreal\MyActor.cpp(52): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
ParallelExecutor.ExecuteActions:   C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(659): note: see declaration of 'USceneComponent::AttachTo'
ParallelExecutor.ExecuteActions:   [53/64] Lvn_UnrealGameModeBase.gen.cpp
ParallelExecutor.ExecuteActions:   [54/64] MyActor.gen.cpp
ParallelExecutor.ExecuteActions:   [55/64] LvnCore.cpp
ParallelExecutor.ExecuteActions:   [56/64] USingleton.gen.cpp
ParallelExecutor.ExecuteActions:   [57/64] NSprite.gen.cpp
ParallelExecutor.ExecuteActions:   [58/64] StreamLoadMgr.cpp
ParallelExecutor.ExecuteActions:   [59/64] NObj.gen.cpp
ParallelExecutor.ExecuteActions:   [60/64] LvnGameInstance.cpp
ParallelExecutor.ExecuteActions:   [61/64] TimeMgr.cpp
ParallelExecutor.ExecuteActions:   [62/64] Core.cpp
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main:    at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 175
UnrealBuildTool.Main:    at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 311
UnrealBuildTool.Main:    at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 196
UnrealBuildTool.Main:    at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 429
Timeline.Print: Timeline:
Timeline.Print: 
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.000](+0.042) 
Timeline.Print: [ 0.042](+0.006) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.048](+0.601) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.649](+0.001) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.651](+0.371) UEBuildPlatform.RegisterPlatforms()
Timeline.Print:   0.655          [ 0.003](+0.130) Initializing InstalledPlatformInfo
Timeline.Print:   0.785          [ 0.133](+0.000) Querying types
Timeline.Print:   0.785          [ 0.133](+0.022) 
Timeline.Print:   0.807          [ 0.156](+0.027) MacPlatformFactory
Timeline.Print:   0.836          [ 0.185](+0.000) TVOSPlatformFactory
Timeline.Print:   0.837          [ 0.186](+0.035) AndroidPlatformFactory
Timeline.Print:   0.873          [ 0.222](+0.090) IOSPlatformFactory
Timeline.Print:   0.964          [ 0.312](+0.036) HTML5PlatformFactory
Timeline.Print:   1.000          [ 0.349](+0.011) LinuxPlatformFactory
Timeline.Print:   1.012          [ 0.361](+0.000) LuminPlatformFactory
Timeline.Print:   1.013          [ 0.361](+0.009) WindowsPlatformFactory
Timeline.Print: [ 1.023](+0.078) 
Timeline.Print: [ 1.101](+0.089) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 1.190](+0.021) 
Timeline.Print: [ 1.212](+1.409) UEBuildTarget.Create()
Timeline.Print:   1.217          [ 0.004](+0.458) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print:   1.217            0.004          [ 0.000](+0.135) 
Timeline.Print:   1.353            0.140          [ 0.135](+0.107) Finding engine modules
Timeline.Print:   1.460            0.247          [ 0.242](+0.017) Finding plugin modules
Timeline.Print:   1.478            0.265          [ 0.260](+0.149) 
Timeline.Print:   1.627            0.414          [ 0.409](+0.034) Finding program modules
Timeline.Print:   1.662            0.449          [ 0.444](+0.001) Finding program targets
Timeline.Print:   1.676          [ 0.463](+0.183) RulesAssembly.CreateTargetRules()
Timeline.Print:   1.860          [ 0.647](+0.047) 
Timeline.Print:   1.907          [ 0.694](+0.085) UEBuildTarget constructor
Timeline.Print:   1.917            0.704          [ 0.010](+0.072) Reading source file metadata cache
Timeline.Print:   1.993          [ 0.780](+0.628) UEBuildTarget.PreBuildSetup()
Timeline.Print: [ 2.631](+15.162) UEBuildTarget.Build()
Timeline.Print:   2.631          [ 0.000](+0.107) 
Timeline.Print:   2.739          [ 0.107](+1.293) ExternalExecution.SetupUObjectModules()
Timeline.Print:   4.032          [ 1.401](+0.083) 
Timeline.Print:   4.116          [ 1.485](+7.993) Executing UnrealHeaderTool
Timeline.Print:  12.110          [ 9.478](+0.002) ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print:  12.112          [ 9.481](+0.037) ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print:  12.150          [ 9.518](+0.025) 
Timeline.Print:  12.175          [ 9.544](+5.242) UEBuildBinary.Build()
Timeline.Print:  17.418          [14.787](+0.375) 
Timeline.Print: [17.793](+0.026) 
Timeline.Print: [17.819](+0.002) Reading dependency cache
Timeline.Print: [17.822](+0.001) Reading action history
Timeline.Print: [17.824](+0.029) ActionGraph.GetActionsToExecute()
Timeline.Print:  17.825          [ 0.001](+0.002) Prefetching include dependencies
Timeline.Print:  17.828          [ 0.003](+0.025) Cache outdated actions
Timeline.Print: [17.854](+0.032) 
Timeline.Print: [17.887](+173.637) ActionGraph.ExecuteActions()
Timeline.Print: [191.524](+0.885) 
Timeline.Print: [192.409](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [192.414]