Raytraced Translucency makes particles invisible

I’ve noticed an issue in Unreal Engine 4.22, if I enable ray traced translucency via a post processing cube or the console command, any particles I put down do not render. They are just invisible. I’m using the marketplace Environmental Fires and Fire Builder. None of the fire particles are visible with RTT on. I’ve tinkered with the RTT settings, nothing seems to fix the issue. I’ve tried disabling RTT shadows, and disabling RTT refraction to no avail. If anyone knows how to fix this, it would be greatly appreciated.

same problem