I would like to make a JRPG quite alike to pokémon.
I have a base for an overworld. I have a pokémon-like tall grass encounter system set up in the ‘thirdpersongamemode’ blueprint. I want to store the player’s characters in a series of structures. Is there any way to call a structure by a name, where the name is determined by a variable.
So it would go a little something like this:
Get the player’s party list,
Get the first character in the party’s name,
Use that name to call to the structure with the matching name,
Read the variables in that structure,
Use said variables to set as the player’s stats.
The issue with this is that I can’t figure out how to set up a way to call a structure by an undetermined name.