Prevent Interaction through actors
I was following this tutorial on how to create a reliable interaction system that allows the player to choose which object to interact with based on vectors (https://www.youtube.com/watch?v=JDrdfCyujJE). His system works perfectly fine and it provided all the utility that I needed from an interaction system. However, my biggest issue is that the player can still interact with the objects even if there's a wall between the object and the player. How do you make it so that the player cannot interact with the object if there's a 'solid actor' between the player and the object? Is there a setting that I need to enable, like how there's one for collision? Side Note: If we imagine a scenario where there's a box and in front of it there's a pillar, the player can still interact with the box if he/she look next to the pillar and see the box while standing in front of it (while the box is covered and on the other side). So I want it to be based off the mesh of the 'solid object' rather than based off of a trigger box or a location value.
asked Apr 29 '19 at 07:32 AM in Using UE4
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