Landscape Settings? (16kmx16km, with World Composition, no Origin Shifting)
i need to create a 16kmx16km world.
The maximum size of one landscape actor is 8kmx8km, so i have to create multiple landscape actors.
The World Composition is perfect for creating a larger landscape.
I have read the guides and viewed a few tutorials, but i am still unsure what settings to take.
The guides and the tutorials all have shown pictures with the same settings:
Section Size: 127x127 quads
Sections per Component: 1x1
Number of Components: 8x8
Overall Resolution: 1017x1017
To create a 16kmx16km landscape with these settings, i have to create 256 tiles.
I think 1kmx1km per tile is quite good, but before i use these settings, i want to ask you:
What settings are best for creating a 16kmx16km landscape?
I also consider to run the finished project on nintendo switch.
It will probably be playable in 3-4 years, so i think, it will be done for the next "nintendo switch".
16kmx16km is big, i know. The first playable version will use mountains and water as placeholder tiles. I also think, that in a few years more level designers will proceed with extending the world simultaneously. So the settings should be user-friendly for simultaneous level designing.
I hope, you can help me with my landscape settings.
Best regards :)
asked Apr 29 '19 at 05:39 PM in Using UE4
I'm not sure you can create something that size without origin shifting; I seem to recall the maximum world size without origin shifting being only 10km or so.
Why are you wanting to avoid origin shifting...?
answered Apr 29 '19 at 05:51 PM
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