Infinate loop on replicated sprint

Hello All!

While working on my project I started converting it to work with multiplayer where I came across this weird issue.

The issue occurs when releasing the Sprint InputAction key where Unreal will then state that there is an infinite loop on one of the other Input Action keys, specifically starting with the Jump key where, after disconnecting this from any connected nodes, it complains that the Crouch key now has an infinite loop.

Sorry if this is an easy fix, I’m still relatively new to replicating movement like this. I got the Sprint replication from elsewhere on the Answerhub.

Thanks for any help!

275500-loop.png

275522-crouch.png