Import Scale Applies To Everything Imported

i have about 30 assets and i need to now go back to and up scale by 15%, having this feature where the import scale i set applies the import scale to everything including LODs would insanely helpful for these grunt tasks…

you’re probably asking why not just regenerate LODs? well… I’m dealing with skeletal meshes that have animation data, and UE doesn’t have a section where you can setup LODs (small prop, large prop, etc) so because of this i have to create my own LODs then import into the engine, give them to the client, client does their rigging and animation, reimports it back into the engine and well done, but i’m running around in game and realizing some of these things are too small. and now i’m stuck