Cannot Change SphereCollision's Radius
I tried to changed SphereCollision's Radius in several place:
The debug line do show the radius is 500.0f. However, at in-game, the radius does not reflect to 500.0f. OnComponentBeginOverlap does not fire until I'm at radius 32.0f.
Though, I have found out to force the Component to recognize 500.0f as the collision radius, I have to do the OnComponentBeginOverlap in Blueprint. Is there anyway I can it without going through Blueprint?
asked Apr 30 '19 at 09:22 AM in C++ Programming
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