x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Substance textures statistics not coherent

When trying to understand the impact on memory of my textures, I was trying to use the Statistics window, but even though I'm rendering materials that use certain substance textures, those are not being shown there:

alt text

By using memreport -full I can see the textures listed, but their memory usage is 0 (and the format is marked as unknown, even if the texture editor it shows the correct R8G8B8A8 format):

 Listing all textures.
 MaxAllowedSize: Width x Height (Size in KB, Authored Bias), Current/InMem: Width x Height (Size in KB), Format, LODGroup, Name, Streaming, Usage Count
 (...)
 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_basecolor.calfLining_tan_INST_basecolor, NO, 0
 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_metallic.calfLining_tan_INST_metallic, NO, 0
 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_normal.calfLining_tan_INST_normal, NO, 0
 0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_roughness.calfLining_tan_INST_roughness, NO, 0

The only way I can get some sort of measurement is through obj list Class=SubstanceTexture2D:

 Obj List: Class=SubstanceTexture2D
 Objects:
 Object NumKB MaxKB ResExcKB ResExcDedSysKB ResExcShrSysKB ResExcDedVidKB ResExcShrVidKB ResExcUnkKB
 (...)
 SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_basecolor.calfLining_tan_INST_basecolor       0.64       0.64    1365.33         1365.33            0.00            0.00            0.00            0.00
 SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_metallic.calfLining_tan_INST_metallic       0.64       0.64    1365.33         1365.33            0.00            0.00            0.00            0.00
 SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_normal.calfLining_tan_INST_normal       0.64       0.64    1365.33         1365.33            0.00            0.00            0.00            0.00
 SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_roughness.calfLining_tan_INST_roughness       0.64       0.64     341.33          341.33            0.00            0.00            0.00            0.00

Now my question is: why don't they appear in statistics? Are the number I'm getting with obj list reliable?

Product Version: UE 4.22
Tags:
more ▼

asked Apr 30 '19 at 08:11 PM in Using UE4

avatar image

Gabriel Candal
10 1 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question