Hi , try using the impact normal for your dest location. Does it return anything when you run the trace?
I’m trying to make some kind of teleport based on a trace.
When I’m tracing this over a terrain, depending on the slope of the triangules of the terrain the trace detects the collisions but doesn’t return a valid hitpoint.
In another project I’m having the same issue.
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Hi ,
I played around with this for a bit and was able to come up with a viable solution. The node has some known issues that are currently under assessment. What you will want to use is a “set actor location and rotation” node, and set it up similar to the image I have posted. This should get you the teleportation results you are looking for in a clean and concise way.
Hi ! It returns a vector with a negative Y on places on the teleport doesn’t work.
Yes, on this setup it works! Thanks a lot !