Change position of specific instanced static mesh
I'm trying to make a blueprint that will place stalactites along a spline and when the player shoots one of them, the one that was hit will fall.
I don't know how to select the specific instance, based off of the hit by the player, to make it break off of the cave ceiling.
My construction script:
Random instance Function:
I have no idea where to start with this. I've had a look at the documentation, but there isn't much help for what I want to do.
asked Apr 30 '19 at 08:39 PM in Blueprint Scripting
I believe for hierarchical instanced static meshes you are looking for this setup.
answered Apr 30 '19 at 09:38 PM
Nebula Games Inc
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