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Change position of specific instanced static mesh

I'm trying to make a blueprint that will place stalactites along a spline and when the player shoots one of them, the one that was hit will fall.

I don't know how to select the specific instance, based off of the hit by the player, to make it break off of the cave ceiling.

My construction script: alt text

Random instance Function: alt text

I have no idea where to start with this. I've had a look at the documentation, but there isn't much help for what I want to do.

Product Version: UE 4.20
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asked Apr 30 '19 at 08:39 PM in Blueprint Scripting

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I believe for hierarchical instanced static meshes you are looking for this setup. alt text

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answered Apr 30 '19 at 09:38 PM

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Nebula Games Inc
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