After working with UE4 for years now, I recently decided to really get down into the weeds on lighting. Im trying to be very selective with non-static lights and meshes.
From the way I understand it, static lights and static meshes should all light up nice and pretty after I bake the lighting. Static lights wont work on moveable actors, but static meshes and lights should have no problem at all.
In the screen below you can see how everything is lighting… or rather not lighting.
Thoughts?