How to destroy an actor in sequencer through blueprint

Hello EveryBody,
In my shooter game, i will spawn an actor at a certain time using the sequencer and i use spawnable actor in the sequencer to do that.
But i will destroy it when it overlaps my actor. So i try to use spawned object owner and set to external to destroy it with blueprint. But it doesn’t work, the actor destroy and respawn directly. Any Idea ?
Sorry for my english but i hope it’s understandable!
Thanks by advance
TOM

Finally the easiest way to achieve that is to disable the visibility and collision of the component in the blueprint actor class!