I’m running 4.4 - I added code to my project this morning (visual studio) and now I’m unable to build to my target platform (iOS.) The message displayed is:
Sorry, launching on a device is currently not supported for code-based iOS projects. This feature will be available in a future release.
Checked out from perforce on my Mac and I’m able to get a build done by deleting the Xcode project file. The build technically fails but the binary shows up in the ~/Project/Binaries directory and can be manually copied from there into TestFlight. Long day…
As the initial error that you received has stated, launching a code based project to an iOS device is not currently supported for Windows with the binary editor. We are still working to fully optimize deployment feature that will support all projects and not just those projects that are Blueprint based. Here is the Documentation on Developing projects for iOS devices:https://docs.unrealengine.com/latest/INT/Platforms/iOS/GettingStarted/index.html. This is clearly stated I the top yellow box on this Doc page.
I am a bit unsure as to what you are exactly doing in the last comment that you have provided. Would be able to provide more detail so that I would be able to investigate what you are currently seeing?
Is it correct that you are using the binary release of the editor from the launcher?
What files did you pull over to the Mac for building? That error almost looks like UBT can’t find the project Game.Target.cs file which should live in Game/Source and so it doesn’t generate the proper scheme (and is an error we should be checking for, but I don’t think we are). Let me know if you have that file in the specified location and we can go from there on what might be next if it is there.