Keep playing Animation Blueprints when game is paused

Is there a way to have an Animation Blueprint keep updating whenever the game is paused?

A potential solution I found was to set the Global Time Dilation to 0.0, but I have a Delay within the owner’s blueprint and having it set to 0 makes it unable to ever complete it.

Is there another way of doing this?

Hi maybe you could try to change those settings.

I’m looking for a way to to this too but I don’t see that option in the AnimBP only on other BPs.