[Question] Wrinkle map creation

Is it possible with blueprints to drive material parameters via morph target input and joint rotation? I’d like to create an automated wrinkle map setup for the face and the body of a character.

You can just mark the morph target curve to drive material input as well if the material input parameter name is same as morphtarget.

If not, in the Anim Blueprint, you can use GetCurveValue using morphtarget name to get the current value and do what you’d like to do. To modify bone rotation, add “Modify Bone” controller in the AnimGraph, and make sure to link with a variable for the rotation change, and set the variable based on morph target’s value.

Thanks,

–Lina,